Theo Savidis

Moby ID: 41837

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Theo Savidis started out his game related career as a writer for a Swedish PC games magazine in 1995. In 1999 he started working as a level designer at newly started o3games in Uppsala Sweden.

After completing the first title, The Outforce, a top down RTS in full 3D, the company merged with Starbreeze Studios and took that name. At Starbreeze, Savidis worked as a 3D modeler and QA on games like Enclave, Enclave 2 (canceled due to publisher insolvency), Knights of the Temple and Chronicles of Riddick: Escape from Butcher Bay. Leaving Starbreeze in 2004 he worked as a gameplay designer on Just Cause for Swedish game studio Avalanche and in 2005 he went back to Starbreeze to work as gameplay designer on their new game The Darkness.

Credited on 15 games

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Wolfenstein: Cyberpilot (2019, PlayStation 4) Senior Gameplay Scripters
Wolfenstein: Youngblood (2019, Windows) Senior Gameplay Scripters
Doom: VFR (2017, PlayStation 4) Scripting
Wolfenstein II: The New Colossus (2017, Windows) Senior Gameplay Scripters
Doom (2016, Windows) Scripting
Wolfenstein: The Old Blood (2015, Xbox One) Senior Gameplay Designers
Wolfenstein: The New Order (2014, PlayStation 3) Senior Gameplay Designers
Syndicate (2012, Xbox 360) Lead Gameplay Designer
The Chronicles of Riddick: Assault on Dark Athena (2009, PlayStation 3) Gameplay Designers
The Darkness (2007, Xbox 360) Gameplay Designers
Just Cause (2006, PlayStation 2) Level Designers
The Chronicles of Riddick: Escape from Butcher Bay (2004, Windows) Starbreeze Special Thanks
Knights of the Temple: Infernal Crusade (2004, Windows) Object designer
Enclave (2002, Xbox) Additional Modeling
The Outforce (2000, Windows) 3D Modelling

[ full credits ]


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