How much time do you spend in each single session when you play games?

Gabe Newell

Game Credits

Business

Half-Life: Counter-Strike (2000)   (Management)
 

Production

Half-Life: Counter-Strike (2000)   (Managing Director)
 

Design

Portal 2 (2011)   (Personnel)
Half-Life 2 (2004)  
Half-Life (2001)  
Gunman Chronicles (2000)   (Managing Director)
Half-Life: Opposing Force (1999)   (VALVE is)
 

Programming/Engineering

Counter-Strike: Source (2004)   (Valve)
 

Quality Assurance

Deus Ex: Game of the Year Edition (2001)   (Additional Testing)
 

Creative Services

Half-Life: Game of the Year Edition (1999)   (Valve)
 

Thanks

Dino D-Day (2011)   (Special Thanks)
Limbo (2010)   (Special Thanks)
Defense Grid: The Awakening (2008)   (Thanks to Valve / Steam)
Dark Messiah: Might and Magic (2006)   (Special Thanks)
SiN Episodes: Emergence (2006)   (Special Thanks)
Vampire: The Masquerade - Bloodlines (2004)   (Special Thanks)
Homeworld 2 (2003)   (Special Thanks to)
Half-Life: Blue Shift (2001)   (Special Thanks From Gearbox To)
Deus Ex (2000)   (Special Thanks (Additional Testing))
Half-Life: Opposing Force (1999)   (Special Thanks To)
 

Other

Counter-Strike: Global Offensive (2012)   (Valve)
Alien Swarm (2010)   (Valve)
Left 4 Dead 2 (2009)   (Valve)
Left 4 Dead (2008)   (Development Team)
Portal: Still Alive (2008)   (Personnel)
Half-Life 2: Episode Two (2007)   (Valve)
The Orange Box (2007)   (Credits)
Portal (2007)  
Half-Life 2: Episode One (2006)   (Valve)
Half-Life 2 (2004)   (Valve)
Half-Life: Blue Shift (2001)   (Valve is...)
Half-Life (1998)   (The Half-Life Team)
 

Companies

Counter-Strike: Condition Zero (2004)   (Valve)
 


Developer Biography

Gabe Newell is the Founder and Managing Director of Valve. He held a number of positions in the Systems, Applications, and Advanced Technology divisions during his 13 years at Microsoft. His responsibilities included running program management for the first two releases of Windows, starting the company's multimedia division, and, most recently, leading the company's efforts on the Information Highway PC. His most significant contribution to Half-Life was his statement "C'mon, people, you can't show the player a really big bomb and not let them blow it up."

Last updated: Jul 16, 2003