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Hogarth de la Plante

Also Known As

  • J. R. Hogarth de la Plante

Game Credits

Design

BioShock (2007)   (Level Builders)
 

Programming/Engineering

BioShock (2007)   (Level Builders)
 

Art/Graphics

BioShock (2007)   (Acting Environment Leads)
 

Video/Cinematics

BioShock (2007)   (Acting Environment Leads)
 

Creative Services

Microsoft Flight (2012)   (Creative Lead)
 

Thanks

BioShock (2007)   (Special Thanks)
 

Other

BioShock 2 (2010)   (Team)
BioShock 2: Minerva's Den (2010)   (2К Marin)
BioShock 2: The Protector Trials (2010)   (2К Marin)
 


Developer Biography

J.R. Hogarth de la Plante started creating games in 1993 with his best friend, programmer Mitchell Bechtel, outside of Buffalo, New York. It was high school, and they never managed to finish a project. After a brief stint at the Savannah College of Art and Design, Hogarth began working as a junior graphic designer with his father - J.C. Hogarth de la Plante and began learning 3D animation software packages on his own time.

Hogarth, or "Hoagy", moved to San Francisco in 1996 and worked for an advertising agency as a print designer, and illustrator specializing in 3D rendering/visualization for print design as well as photo-retouching and special photographic post effects.

In 2001 Hoagy obtained a private pilot's license and became disillusioned with advertising as an outlet for his artistic ambitions. He moved to New Mexico to attend the Mesa Airlines Pilot Development program which he graduated from at the top of his class in 2003. He worked as a lighting assistant and retoucher for photographer Carter Dow in San Francisco afterward and became a First Officer on the CRJ Regional Jet with Mesa Airlines/America West Express in 2004. Hoagy flew the CRJ Jet out of Phoenix Arizona from 2004-2005 but continued freelancing as a graphic artist. One of his freelance jobs ended up with Liquid Development under Darren Bartlett where he started making assets and eventually becoming a team lead on numerous video game projects including "Mass Effect", "The Outfit", and "City of Villains".

Flying jets ended up being a miserable job and an even worse choice for a career, so Hoagy decided to go into videogame development full time. In 2005 he signed on as an artist with Irrational Games in Boston and worked on Bioshock from the beginning of production until it shipped in 2007.

After Bioshock shipped, 2K Games, owners of Irrational Games, decided to create a new studio in Northern California to create the sequel. Hoagy was asked to move back to the Bay Area as Lead Environment Artist on Bioshock 2.

Hoagy continues to fly airplanes for fun but thinks making video games is the best job an artist can have.

Last updated: May 03, 2009