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Steve Gaynor

aka: Steven Gaynor

Biography edit · view history

Steve started the industry as a QA before being hired at TimeGate Studios, Inc., Inc. as a level designer on F.E.A.R.: Perseus Mandate.

In early 2008, he joined 2K Marin as a level designer, where he helped ship BioShock 2. Steve has been credited as Lead Design/Writing/Level Design on the critically acclaimed BioShock 2: Minerva's Den DLC .

In late 2010, he departed from 2K Marin & joined Irrational Games to work as a senior level designer on Bioshock Infinite.

In early 2012, he co-founded the studio The Fullbright Company.

Credited on 48 games

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Sam & Max: Save the World (2020 on Windows) Special Thanks
Drake Hollow (2020 on Windows) Special Thanks
Manifold Garden (2019 on Windows) Special Thanks
Indivisible (2019 on PlayStation 4) Special Thanks
Void Bastards (2019 on Windows) Special Thanks
Underworld Ascendant (2018 on Windows) Studio Head
Life Is Strange 2: Episode 1 (2018 on Windows) Additional Writers
Heat Signature (2017 on Windows) Special Thanks
West of Loathing (2017 on Windows) Special Thanks
Tacoma (2017 on Windows) Fullbright
Pyre (2017 on PlayStation 4) Playtesters
Perception (2017 on Windows) Cassie's BFF
Stories Untold (2017 on Windows) Special thanks for your support, advice, and love
BioShock 2: Remastered (2016 on Windows) 2K Marin and 2K Australia
Quadrilateral Cowboy (2016 on Windows) Special Thanks
Stephen's Sausage Roll (2016 on Windows) Alpha Testers
The Guest (2016 on Windows) Special Thanks
Firewatch (2016 on PlayStation 4) Thanks to
Cibele (2015 on Windows) Special thanks to our playtesters and supporters
The Flame in the Flood (2015 on Windows) Special Thanks

[ full credits ]

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San Francisco, 2010

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