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Steve Gaynor

aka: Steven Gaynor
Moby ID: 245693

Biography edit · view history

Steve started the industry as a QA before being hired at TimeGate Studios, Inc., Inc. as a level designer on F.E.A.R.: Perseus Mandate.

In early 2008, he joined 2K Marin as a level designer, where he helped ship BioShock 2. Steve has been credited as Lead Design/Writing/Level Design on the critically acclaimed BioShock 2: Minerva's Den DLC .

In late 2010, he departed from 2K Marin & joined Irrational Games to work as a senior level designer on Bioshock Infinite.

In early 2012, he co-founded the studio The Fullbright Company.

Credited on 49 games

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System Shock (2023, Windows) Human Corpses
Sam & Max: Save the World (2020, Windows) Special Thanks
Drake Hollow (2020, Windows) Special Thanks
Manifold Garden (2019, Windows) Special Thanks
Indivisible (2019, PlayStation 4) Special Thanks
Void Bastards (2019, Windows) Special Thanks
Underworld Ascendant (2018, Windows) Studio Head
Life Is Strange 2: Episode 1 (2018, Windows) Additional Writers
Heat Signature (2017, Windows) Special Thanks
West of Loathing (2017, Windows) Special Thanks
Tacoma (2017, Xbox One) Fullbright
Pyre (2017, PlayStation 4) Playtesters
Perception (2017, Windows) Special Thanks
Stories Untold (2017, Windows) Special thanks for your support, advice, and love
BioShock 2: Remastered (2016, Windows) 2K Marin and 2K Australia
Quadrilateral Cowboy (2016, Windows) Special Thanks
Stephen's Sausage Roll (2016, Windows) Alpha Testers
The Guest (2016, Windows) Special Thanks
Firewatch (2016, Windows) Special Thanks
Cibele (2015, Windows) Special thanks to our playtesters and supporters

[ full credits ]

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