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Ken Levine

Moby ID: 6832

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Ken Levine began his career as a screenwriter for Paramount Pictures and a playwright in New York. After joining the games industry in 1995, Ken created the original story and game design for Looking Glass' Thief: The Dark Project. Following that, Ken was the lead designer of System Shock 2, creating the game design, the story and writing most of the game content. From 2004 to 2007 he was the project director of BioShock, 2K Boston's (formerly Irrational Games) hybrid RPG/Shooter for the PC and Xbox 360.

Credited on 33 games

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Marvel Iron Man VR (2020, PlayStation 4) Camouflaj would like to thank
Void Bastards (2019, Windows) Special Thanks
Observation (2019, Windows) Thank You
The Occupation (2019, Windows) We would also like to thank the following people for providing inspiration, motivation & support to keep us pushing us through the long days ...
Tombeaux (2018, Windows) Bioshock
Torn (2018, PlayStation 4) The Torn Team would like to personally thank
Tacoma (2017, Xbox One) Special Thanks
Perception (2017, Windows) Special Thanks
BioShock 2: Remastered (2016, Windows) Special and heartfelt thanks to
BioShock: Remastered (2016, Windows) Story and Writing
The Flame in the Flood (2015, Windows) Special Thanks
The Magic Circle (2015, Windows) Cast
République (2015, Windows) Special Thanks
République: Episode 3 - Ones and Zeroes (2014, iPad) Special Thanks
République: Episode 2 - Metamorphosis (2014, iPad) Special Thanks
BioShock Infinite: Burial at Sea - Episode Two (2014, Xbox 360) Lead Writer
The Bureau: XCOM Declassified (2013, Xbox 360) Special Thanks
BioShock Infinite (2013, Windows) Lead Writer
PlayStation All-Stars Battle Royale (2012, PlayStation 3) BioShock: Irrational Games
XCOM: Enemy Unknown (2012, PlayStation 3) Special Thanks

[ full credits ]

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