Shawn Robertson

Moby ID: 130531

Biography edit · view history

After a brief stint interning at the NYNEX science and technology media lab, Shawn started his game career in Connecticut, at a company called Funnybone Interactive in 1995. There he chiseled away at 8 bit sprites in-between all night multi-player sessions of Marathon. He moved back to Boston in 1996, working as a freelance artist and as an unpaid intern at Fablevision Animation.

He returned to games when offered a job at Looking Glass Studios in 1997. While at Looking Glass, Shawn worked on Jane's Combat Simulations: Attack Squadron and the Flight Unlimited II patch until the studio’s untimely demise in 2000. Shawn packed up his portfolio and headed to Southie where Irrational Games was located. He has been with Irrational since June 2000.

Credited on 13 games

Displaying most recent · View all

Void Bastards (2019, Windows) Special Thanks
BioShock: Remastered (2016, Windows) Lead Animator
BioShock 2: Remastered (2016, Windows) Special Thanks
The Flame in the Flood (2015, Windows) Patron Consultants
BioShock Infinite: Burial at Sea - Episode Two (2014, Xbox 360) Animation Director
BioShock Infinite (2013, Windows) Animation Director
PlayStation All-Stars Battle Royale (2012, PlayStation 3) BioShock: Irrational Games
BioShock (2008, PlayStation 3) Lead Animator
SWAT 4: The Stetchkov Syndicate (2005, Windows) Special Thanks To
SWAT 4 (2005, Windows) Art
Freedom Force vs The 3rd Reich (2005, Windows) Voices By
Freedom Force (2002, Macintosh) Voices
Fisher-Price Read & Play: The Lie (1995, Windows 3.x) Story Concept

[ full credits ]

Related Sites add


Add your expertise to help preserve video game history! You can submit a correction or add the following: