Freedom Force

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Freedom Force is a real-time tactical role-playing game which allows you to create and customize your own superheroes.

Along with the ability to create your own skins, names and super power attributes, you can take your team of superheroes out in the town to defeat countless enemies, improving the experience points of your character. All of the buildings and items in each city are destructible and you can throw most items at your enemy.

The single player campaign starts with you taking control of Frank Stiles. Frank overhears a conversation between two scientists about a secret experiment. The scientists discover Frank and leave him to die by a glowing statue. Luckily for Frank, the statue turns him into Minuteman, and now you must stop the scientists from getting away.

As you dive deeper into the story, you will gain teammates, each with their own special powers, and even more deadly enemies to defeat.

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211 People (160 developers, 51 thanks) · View all

Reviews

Critics

Average score: 84% (based on 38 ratings)

Players

Average score: 3.8 out of 5 (based on 71 ratings with 5 reviews)

An Amazing, Incredible, and Smart Way to Play the Comix!

The Good
Style: I have to say the best part of this game is the way it sets itself up and shows off its comic style. It really is best when it plays it over-the-top, which it does often. The bad voice acting, rich colors, goofy cast of characters, over-dramatic story, ridiculous naming conventions (Liberty City, Minute Man and Liberty boy, Nuclear Winter) really create a great caricature of the classic comics (don't know? Try some Marvel Essentials to see how true to the original they are.) All these separate parts come together in a masterwork of kitschy ness and camp, highly enjoyable.

Game play: The game plays similar to Baldur's Gate, except on a smaller scale. The player selects the stock heroes, or their own home brew. Then they are given various goals such as defeating all the enemies or protect people. The game allows pausing and lets the user give commands, making it somewhat phase based. This is a strong formula that is highly involving, making time pass quickly as you go about your heroic deeds. And you have a lot of actions to choose from, such as attacking with various powers, picking up the local items to attack, such as cars and light posts, finding various canisters to boost power or heal. And the game is well balanced with the stock heroes, as none are too powerful to fight on their own, and each is good in some situations, but terrible in others. Building the right team matters.

Another aspect of the game play is building heroes. You can build almost any kind of hero you like with the game, from super-men to psychic brainiacs, it’s almost all there. And you have plenty of models to use, as they can easily be downloaded on the net. Even better, you can add user made versions of your favorite comic heroes.

The A.I. is appropriate and challenging. You will find most villains do what would be expected, though there are some issues.

Interface: The interface is elegant simplicity. You can click on any place or person, and an appropriate menu will appear in context to that item. The list of items is easy to read and makes sense in the light of you character. They even switch as you change heroes, but keep the item in focus.

Music: The scores are excellent and never feel repetitive. The music fits the mood of the enemy and adds to the atmosphere of pure camp. You'd think this stuff would be standard stock of any super hero cartoon.

The Bad
Game Play: Despite the involvement of the system, you will find those little annoyances that drive you crazy. When you pause and select actions for your heroes, sometimes they just don't respond, so you lose time having to figure out they aren't doing anything and get them to act again. Also, the focus on enemies does not shift to a new enemy, so if you click on attack another enemy, they attack the same enemy. And many times, you will be your own worst enemy as you heroes can hit each other or knock them selves out if they are too close to their own blasts.

Also, this game it not fast paced, as you will find yourself pausing many times to keep up with the flow. You really will have a hard time navigating menus in real time, a problem in the multiplayer.

And the creation system, while thick with many options, has the usual problem of some powers being too powerful, easily creating one trick ponies to dominate the single player and multiplayer games. This was nerfed somewhat in patches, but issues still exist.

Bugs: There aren't too many, but one exists where the characters with get stuck under the ground.

Multi-Player: This is the weakest point of this game. As mentioned, certain powers allow dominance in games, and there is no pause, so it’s a much speedier game lending to beam and smashing the main course of action. There is some co-op with the added danger room, but it only goes so far.

The Bottom Line
Freedom Force is a strategy / RPG where you can create heroes to fight villains in a 60's style comic book send off. Freedom Force is somewhat mis-classed, in that it’s more of a tactics game than a role-playing game. It has the ability to create all kind of heroes using stats, but it relies on small maps with simple objectives in a beat the other guy before he beats you strategy. It could easily have become repetitive except for the kitschy comic book style that just leaves you grinning and somewhat nostalgic for the old comic, and the old games. Overall, if you are the nerd type or love a challenging strategy game, this one is for you.

Windows · by Dwango (298) · 2005

Best interactive comic game ever!

The Good
Let me be honest, I'm not a comic book fan. I might have bought a comic book or two back when I was a kid/teenager, but I honestly never cared much for comics of any kind, especially superhero comics. This game, however, made what was to me a rather silly medium (superhero comics) into something completely and utterly awesome.

From the start of the game with the 'secret origins' of various superheroes, to the finale, the game provides what is the single finest atmosphere of any game made in the early 2000's. You don't just feel like you're playing a superhero game, oh no, you really do feel like you've stepped into a world of Silver Age comics with all it's cheesy, over-the-top glory!

The dialogue is deliciously corny, the heroes's one-liners and motifs are so stereotypical of what they're supposed to be representing that it's just awesome. El Diablo is an ex-Mexican gang member who's imbued with fire based superpowers, and he never lets you forget that he’d Spanish. It reeks of typical 60s and 70s comics and cartoons that its hilarious. The action is riveting and the colorfully named super powers just reek of creativity and lets you feel like you’re wreaking some serious havok on the villain’s mooks as they come your way and attempt to prevent you from stopping their wickedly over-the-top plan to take over Patroit city.

The villains are very colorful and so is the city and environment, everything looks like it was ripped directly from those old marvel or DC comics of the past. I heard that there are a lot of jokes and easter eggs in the game that reference the Silver and Golden Age of comics, but seeing that I’m not much of a fan of comics, I unfortunately have not been able to spot much of them. The fact that I still enjoyed this game immensely is proof that you don’t need to be a comic fan to enjoy it.

The Bad
The only negative things I can think of about this game is that sometimes the combat can be very chaotic as you try to control your heroes and cycle through the somewhat power selection. Having to wait for their energy recharge mid-battle can be quite hectic at times. Other than that, I can’t think of anything else wrong with it.

The Bottom Line
This game is one of the best, most atmospheric superhero games ever created. It is really one of the most perfect interactive comics ever. For gamers who like riveting action in over-the-top settings and colorful characters/adversaries, or for comic book fans who love superheroes, there's something for everyone here.

Windows · by Salim Farhat (69) · 2013

If Jack Kirby had been a programmer, this would be his game...

The Good
The game is incredibly true to its subject matter, featuring Jack Kirbyesque art and graphics throughout. The environments are fully destructible, and the single-player game feels VERY much like one is playing through a series of 1960s Marvel-style comic adventures!

The Bad
If you AREN'T a fan of Jack Kirby style 1960s comics, you may not like this game. It doesn't have much to offer the Spawn generation, and its "campy" feel may cross over to "oghod this is so corny" in the hands of players who can't get into the proper mood. The FFEditor and patch is an excellent tool for modifying the game; it introduces a "danger room" mod that lets you play heroes and villains from the game in any environment from the game, and allows the use of custom heroes and villains as well. Unfortunately, this terrific tool is only available online; it didn't ship with the game sigh... Multiplayer is weak, weak, weak, being largely a matter of who can point and click fastest; the "pause and plan" feature that makes the single-player game so appealing just isn't there in multiplayer.

The Bottom Line
It's a great "classic superhero comic" romp, and loads of fun. You can't really beat the price. The patch and Editor tool are available online. If you like your comics Kirby flavored, dive in!

Windows · by Dr.Bedlam (55) · 2002

[ View all 5 player reviews ]

Trivia

Awards

  • Computer Games Magazine
    • March 2003 (Issue #148) - #9 overall in the "10 Best Games of 2002" list
  • Computer Gaming World
    • April 2003 (Issue #225) – Strategy Game of the Year
    • April 2003 (Issue #225) – Best Story of the Year
    • April 2003 (Issue #225) – Best Art Direction of the Year
    • September 2006 (Issue #266) – Introduced into the Hall of Fame
  • GameSpy
  • PC Gamer
    • April 2005 - #50 in the "50 Best Games of All Time" list

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Contributors to this Entry

Game added by Kartanym.

Macintosh added by Kabushi.

Additional contributors: PCGamer77, Sciere, Zeppin, Patrick Bregger.

Game added March 27th, 2002. Last modified August 27th, 2023.