Eric ThommerotDeveloper BIO
Working in the game industry since 1992 where I first joined
Coktel Vision (that became Sierra, then Havas Interactive and now Vivendi Universal), I mainly focused myself on programming for around 10 years. In Coktel-Sierra I participated in a large scale to "Ween The Profecy" (1992), "Woodruff & The Schnibble Of Azimuth" (1994). At the end of this journey I started working on PlayStation 1.
Unfortunately I had to leave the company for uncontrolled reasons and I joined
Virtual Studio one year after Coktel-Sierra adventure, a remaining parcel of another company called Loriciel in the 80's. I spent only 9 months there mainly helping a project ("Ar'Kritz the intruder") with SVGA problems and installation program (nothing I can be proud of).
I had the opportunity to join
Kalisto in 1997 and I left Virtual Studio to help a new team to finish the work they began on "Nightmare Creatures". I had mainly to deal with peripherals like memory card and pads, CD-Rom speed, but as I finished the work before I also helped creating a couple of special effects. That's the 1st project I am very proud of. I found there very interesting people with who I learned a lot for 4 years (during NC1 & 2 see below).
At the end of "Nightmare Creatures", I moved to "
5th Element" team in order to help them on the project. It took us less than a year to adapt "Nightmare Creatures" engine to another game. Despite of all the bad critics we received, we also had a lot of letters from fans telling us that magazines were wrong and that the game gave them pleasure and that's probably the most important.
After "5th Element", I joined again "
Nightmare Creatures" team in order to start the sequel of this game. It took 2 years of my life (and even personal life) in order to finish this project and release it. Somewhere I have the feeling that this 2nd part is not as good as it could be. The rigor of the 1st part is so high and the complexity of the technology of the 2nd so big that I have some kind of frustration seeing the result, not saying that it is bad, but the gap between the 2 parts may disturb some fans of the 1st episode.
After this game, I joined a small service of Kalisto working on mobile phones and new technologies (we should have done handheld consoles but this was cancelled by the top management). I started working in the mobile game industry by that time having a contract with the company
In-Fusio.
During the decline of Kalisto, I had the opportunity to join In-Fusio, a company specialized in mobile games. It is not only a mobile game provider, it is also a mobile technology provider. They created a game engine capable of downloading games for mobile phones over the air 2 years before standard JAVA phones. I joined this company as game producer also specialized in programming techniques, some kind of technical guru as they liked to call it by that time. I produced a lot games each year (probably around 10 a year) and continued my technical work by doing a significant number of porting to other technologies (for midp to Windows mobile for instance).
After 5 years and a half of service, I was offered the opportunity to move to
Popcap in Dublin. I joined the company in May 2007 as a producer and I am dealing with their mobile adaptation of their PC games now. The 1st game will be Bookworm.
Greetings to several people:
1/- My 1st mentor : Arnaud DELRUE without who I may not work in the game industry today
2/- Nicolas GAUME (CEO of Kalisto) : you do not deserve what you got but I do not think you trusted the right people.
3/- Alain GUYET (lead programmer of NC) : I learned a lot with you
4/- Stéphane LEDORZE (lead programmer of NC2) : you really surprised me.
5/- Jérôme SCHURCH (game production manager of InFusio) : You're my friend forever.
Websites
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Games CreditedPeggle (2008), PopCap Games, Inc.
Asterix & Cleopatra (2007), In-Fusio
Bomb Squad (2006), In-Fusio
Fighter Pilot Evolved (2006), In-Fusio
IF Extreme Ski (2006), In-Fusio
IF Ping Pong (2006), In-Fusio
IF Reversi (2006), In-Fusio
Malibu Ride 2 (2006), In-Fusio
Monkey Business (2006), In-Fusio
Neopets Mobile (2006), In-Fusio
Pikubi 2 (2006), In-Fusio
Sexy Video Poker (2006), In-Fusio
Sphere Madness 2 (2006), In-Fusio
Terminator Revenge (2006), In-Fusio
Age of Empires 2 Mobile (2005), In-Fusio
IF Ski Jumping (2005), In-Fusio
MotoGP (2005), THQ Wireless Inc.
SexyBreaker Manga (2005), In-Fusio
Star Wars: The Revenge of the Sith (2005), THQ Wireless Inc.
Tomb Raider: Elixir of Life (2005), Eidos Interactive Ltd.
Tomb Raider: Quest for Cinnabar (2005), Eidos Interactive Ltd.
Tour De France (2005), In-Fusio
Worms (2005), THQ Wireless Inc.
Zoo Tycoon 2 Mobile (2005), In-Fusio
Christmas Tales (2004), In-Fusio
Crazy Cobra 2 (2004), In-Fusio
Eagle Squadron (2004), In-Fusio
Flynn's Adventure (2004), In-Fusio
Ghost Hunter (2004), In-Fusio
Jungle Run (2004), In-Fusio
Midtown Madness 3 Mobile (2004), In-Fusio
Pikubi (2004), In-Fusio
Sphere Madness (2004), In-Fusio
Tomb Raider: The Osiris Codex (2004), Eidos Interactive, Inc.
Bomb Jack (2003), In-Fusio
Charmed (2003), In-Fusio
Mutant Alert (2003), In-Fusio
South Park (2003), In-Fusio
The Terminator (2003), In-Fusio
007 Ice Racer (2002), In-Fusio
IF Racing (2002), In-Fusio
New York Race (2001), Wanadoo Edition
Tinies Farter (2001), In-Fusio
Nightmare Creatures II (2000), Konami Corporation
The Fifth Element (1998), Ubi Soft Entertainment Software
Nightmare Creatures (1997), Activision Publishing, Inc.
Ar'Kritz the Intruder (1996), Microfolie's
The Bizarre Adventures of Woodruff and the Schnibble (1995), Sierra On-Line, Inc.
The Prophecy (1992), Coktel Vision