Richard GarriottDeveloper BIO
Richard “Lord British” Garriott is one of the most famous game designers of all time. Founder of the renowned software company
Origin Systems and creator of the
Ultima series of role-playing games, he has greatly contributed to the development of the gaming business.
Apart from his fame as a veteran designer, Garriott is known for some eccentric notions. He has participated in trips to Antarctica and to the bottom of the sea in a research submarine. He owns a collection of odd objects, from antique weapons to an original moon buggy -- which is probably not that surprising if you consider that his father was an astronaut. His Haunted-House Halloween parties were legendary: Every two years, Garriott invited a throng of guests to his former house in Austin, Texas, which had nice architectural features like secret doors and a dungeon. Visitors were welcomed by the host with the phrase “Your time has come!” and led on a creepy tour through the specially prepared mansion. In the late 90s, Garriott decided that his home was too small, and had a castle build on a 25,000 square foot estate. The building is located near a cliff and features a moat, dungeons and a secret underground passage to the foot of the rock. The costs are rumored to have been about 25 million dollars.
Richard Garriott on his famous nickname, “Lord British”:
“I’ve got this name since my high-school days. Some older students were giving nicknames to the younger ones. I was called Lord British because they claimed that I had a British accent.”Garriott’s biographical milestones:
1979
Garriott starts his career as a programmer in the age of 19. In his spare time, he creates a role-playing game called
Akalabeth for the Apple II. In an interview, he comments on his first game as follows:
“It really is Ultima 0. Literally, if I go into a dungeon, the exact same code is used in Ultima I. The only thing we added was the bitmapped graphics for the outdoor areas. I created Akalabeth for me, in the summer after my senior year in high school when I was working at a ComputerLand store. The owner convinced me to self-publish the game, so I went out and produced 200 ziplock bags, coversheets and printed manuals. None of these have disks because they were expensive, and I'd only copy them when I needed them. I created 16 of them, and sold 15 in the store. Then a publisher in California got hold of it and purchased the publishing rights.”The publisher is called
California Pacific, and it sells 30,000 units of Akalabeth. This is a remarkable result, taking into account that many a modern game doesn’t reach that mark.
1980
The first episode of the most popular role-playing saga in gaming history is born:
Ultima I.
1982
Garriott gets
Sierra to publish
Ultima 2: Revenge of the Enchantress, but is dissatisfied with the cooperation. He leaves Sierra and founds his own software company,
Origin Systems, together with his brother
Robert Garriott in Austin, Texas.
1983
The first game to be published under the Origin label is
Ultima III: Exodus.
1985
Ultima IV: Quest of the Avatar marks a major change in Richard Garriott’s design philosophy. The fourth installment of the series introduces the eight virtues and the Avatar, a role-model hero that has to stand tests of morality. Read an extensive comment on this unique concept by Garriott in the trivia section of the game entry.
1987 to 1991
In 1987, Origin releases an updated remake of Ultima I for the PC. The series continues in 1988 with
Ultima V: Warriors of Destiny. In 1990,
Ultima VI: The False Prophet introduces a new, slightly isometric perspective. This engine is the basis for two role-playing games set in the “Worlds of Ultima”:
Savage Empire (1990) and
Martian Dreams (1991).
1992
Garriott resumes work on his saga and publishes Ultima VII, which is split in two separate games:
The Black Gate (1992) and
Serpent Isle (1993).
1994
Ultima VIII: Pagan is finished. Due to the lack of depth and some action sequences, fans criticise the game as a “jump-and-run Ultima”.
1997
Garriott pauses the work on Ultima IX to help create
Ultima Online, the most successful commercial online role-playing game.
1999
After almost five years of development,
Ultima IX: Ascension is finally published. The process of creation was tedious, the result controversial; read more about it in the trivia section of the game entry.
2000
In March 2000, Garriott leaves Origin. When the management decides to suspend his costly secret project “X”, the company’s founder and ex-owner takes his leave to pursue his own interests. In April 2000, Garriott founds
Destination Games, Inc. with
his brother and
Starr Long2001
At E³, on May 17, 2001, Richard Garriott announced a partnership making Destination the United States headquarters of South Korean MMORPG giant
NCsoft. The studio is renamed to
NCsoft Austin, where Richard worked as the Executive Producer until November 2008. Under his guidance the MMORPG
Tabula Rasa was launched.
Also Known As
Websites
Games CreditedRichard Garriott's Tabula Rasa (2007), NCsoft Europe Ltd.
Auto Assault (2006), NCsoft - North America
City of Heroes (Deluxe Edition) (2005), NCsoft Europe Ltd.
City of Villains (2005), NCsoft Europe Ltd.
City of Heroes (2004), NCsoft - North America
Lineage II: The Chaotic Chronicle (2004), NCsoft - North America
Ultima IX: Ascension (1999), Electronic Arts, Inc.
Ultima Online: The Second Age (1998), ORIGIN Systems, Inc.
Ultima Collection (1997), Electronic Arts, Inc.
Ultima Online (1997), Electronic Arts, Inc.
Exile II: Crystal Souls (1996), Spiderweb Software
BioForge (1995), ORIGIN Systems, Inc.
Crusader: No Remorse (1995), Electronic Arts, Inc.
Exile: Escape from the Pit (1995), Spiderweb Software
The Need for Speed (1994), Electronic Arts, Inc.
Realms of Arkania Vol. 2: Star Trail (1994), Fantasy Productions Verlags- und Medienvertriebsgesellschaft mbH
Ultima: Runes of Virtue II (1994), FCI, Pony Canyon, Inc.
Ultima VIII: Pagan (1994), ORIGIN Systems, Inc.
Ultima VII, Part Two: Serpent Isle (1993), ORIGIN Systems, Inc.
Ultima VII, Part Two: The Silver Seed (1993), Electronic Arts, Inc.
Ultima Underworld: The Stygian Abyss (1992), ORIGIN Systems, Inc.
Ultima VII: The Black Gate (1992), ORIGIN Systems, Inc.
Ultima VII: The Forge of Virtue (1992), ORIGIN Systems, Inc.
Ultima: Runes of Virtue (1991), Pony Canyon, Inc.
Ultima: Worlds of Adventure 2: Martian Dreams (1991), ORIGIN Systems, Inc.
Ultima VI: The False Prophet (1990), ORIGIN Systems, Inc.
Worlds of Ultima: The Savage Empire (1990), ORIGIN Systems, Inc.
Knights of Legend (1989), ORIGIN Systems, Inc.
Omega (1989), ORIGIN Systems, Inc.
Autoduel (1988), ORIGIN Systems, Inc.
Times of Lore (1988), ORIGIN Systems, Inc.
Ultima V: Warriors of Destiny (1988), ORIGIN Systems, Inc.
2400 A.D. (1987), ORIGIN Systems, Inc.
Ultima I: The First Age of Darkness (1987), ORIGIN Systems, Inc.
Ogre (1986), ORIGIN Systems, Inc.
Ultima IV: Quest of the Avatar (1985), ORIGIN Systems, Inc.
Ring Quest (1984), ORIGIN Systems, Inc.
Exodus: Ultima III (1983), OSI
Ultima II: Revenge of the Enchantress (1983), Sierra On-Line, Inc.
Ultima (1981), California Pacific Computer
Akalabeth: World of Doom (1980), California Pacific Computer