Doug Church

Developer BIO

Doug Church has been in the game industry since 1990, working on a variety of PC titles (Ultima Underworld, System Shock, Thief, a bit of Flight Unlimited thrown in) at what became LookingGlass Studios. He left in late 1999 and consulted on a variety of titles, a tiny bit on Ion's Deus Ex and Harmonix's Frequency, some MMP's in Hong Kong. Programmer by training, he focuses on game design and technology, and ways to elegantly blend the two.

Doug also worked for Eidos where he did a variety of design direction, technology investigation, and management. In May 2005, he joined Electronic Arts Los Angeles as an executive producer.

Websites

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Games Credited
Boom Blox (2008), Electronic Arts, Inc.
Braid (2008), Microsoft Game Studios
MySims (2007), Electronic Arts, Inc.
Lara Croft Tomb Raider: Legend (2006), Eidos Interactive Ltd.
Lara Croft Tomb Raider: Legend (2006), Eidos Interactive Ltd.
Lara Croft Tomb Raider: Legend (2006), Eidos, Inc.
Project: Snowblind (2005), Eidos Interactive Ltd.
Thief: Deadly Shadows (2004), Eidos, Inc.
Backyard Wrestling: Don't Try This at Home (2003), Eidos Interactive Ltd.
Deus Ex: Invisible War (2003), Eidos, Inc.
Whiplash (2003), Eidos, Inc.
Freedom Force (2002), Crave Entertainment, Inc., Electronic Arts, Inc.
Deus Ex (Game of the Year Edition) (2001), Eidos Interactive, Inc.
Frequency (2001), SCEA
Deus Ex (2000), Eidos Interactive Ltd.
Thief II: The Metal Age (2000), Eidos, Inc.
System Shock 2 (1999), Electronic Arts, Inc.
Thief: The Dark Project (1998), Eidos Interactive, Inc.
Flight Unlimited II (1997), Eidos Interactive, Inc.
Terra Nova: Strike Force Centauri (1996), Looking Glass Technologies, Inc.
Flight Unlimited (1995), Looking Glass Technologies, Inc.
System Shock (1994), Electronic Arts GmbH, ORIGIN Systems, Inc.
Ultima Underworld II: Labyrinth of Worlds (1993), ORIGIN Systems, Inc.
Ultima Underworld: The Stygian Abyss (1992), ORIGIN Systems, Inc.
 

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