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Doug Church

Game Credits

Production

Boom Blox (2008)   (Additional Production)
System Shock (1994)   (Project Leader)
Ultima Underworld II: Labyrinth of Worlds (1993)   (Project Leader)
 

Design

Portal 2 (2011)   (Personnel)
Boom Blox Bash Party (2009)  
Lara Croft Tomb Raider: Legend (2006)   (Original Design )
Lara Croft Tomb Raider: Legend (2006)   (Original Design)
Lara Croft Tomb Raider: Legend (2006)   (Original Design)
Ultima Underworld II: Labyrinth of Worlds (1993)   (Design)
 

Programming/Engineering

Deus Ex: Game of the Year Edition (2001)   (Additional Programming and Design)
Thief II: The Metal Age (2000)   (Engine Programmers)
System Shock 2 (1999)   (Programming)
Thief: The Dark Project (1998)   (Himself)
Flight Unlimited II (1997)   (Additional Programming Support)
Terra Nova: Strike Force Centauri (1996)   (Programming)
Flight Unlimited (1995)   (Hoops)
System Shock (1994)   (Lead Programmer)
Ultima Underworld II: Labyrinth of Worlds (1993)   (Lead Programming)
Ultima Underworld: The Stygian Abyss (1992)   (Programmers)
 

Audio

Frequency (2001)   (Synth and Related Playstation┬«2 Voodoo)
 

Quality Assurance

Braid (2008)   (Discussion and Playtest)
 

Creative Services

Ultima Underworld II: Labyrinth of Worlds (1993)   (Additional Support)
Ultima Underworld: The Stygian Abyss (1992)   (Additional Support)
 

Support

The Misadventures of P.B. Winterbottom (2010)   (Student Team Advisors)
Rock Band 3 (2010)   (Design Consultants)
 

Thanks

Dishonored (2012)   (Special Thanks)
Halo 4 (2012)   (Special Thanks)
Dance Central (2010)   (Thanks)
MySims (2007)   (Special Thanks)
Project: Snowblind (2005)   (Development Special Thanks)
Thief: Deadly Shadows (2004)   (Special Thanks)
Backyard Wrestling: Don't Try This at Home (2003)   (Special Thanks)
Deus Ex: Invisible War (2003)   (Special Thanks)
Whiplash (2003)   (Special Thanks)
Freedom Force (2002)   (Thanks To)
Deus Ex (2000)   (Special Thanks (Additional Programming and Design Input))
 

Other

Counter-Strike: Global Offensive (2012)   (Valve)
 


Developer Biography

Doug Church has been in the game industry since 1990, working on a variety of PC titles (Ultima Underworld, System Shock, Thief, a bit of Flight Unlimited thrown in) at what became LookingGlass Studios. He left in late 1999 and consulted on a variety of titles, a tiny bit on Ion's Deus Ex and Harmonix's Frequency, some MMP's in Hong Kong. Programmer by training, he focuses on game design and technology, and ways to elegantly blend the two.

Doug also worked for Eidos where he did a variety of design direction, technology investigation, and management. In May 2005, he joined Electronic Arts Los Angeles as an executive producer.

Last updated: Jul 26, 2007