How much time do you spend in each single session when you play games?

Soren Johnson

Game Credits

Design

Dragon Age Legends (2011)   (Design)
Sid Meier's Civilization IV: Beyond the Sword (2007)   (Civilization IV Designer)
Sid Meier's Civilization IV: Warlords (2006)   (Sid Meier's Civilization IV Lead Designer)
Sid Meier's Civilization IV (2005)   (Lead Designer and AI Programmer)
Sid Meier's Civilization III: Complete (2004)   (CIVILIZATION III Designed By)
Sid Meier's Civilization III: Conquests (2003)   (Game Design)
Sid Meier's Civilization III (Gold Edition) (2003)   (Civilization III Design)
Sid Meier's Civilization III (2001)   (Civilization III Designed By)
Sid Meier's Civilization III (Limited Edition) (2001)   (Civilization III Design)
 

Programming/Engineering

Spore: Galactic Adventures (2009)   (Senior Software Engineer)
Spore (2008)   (Lead Engineer, Gameplay)
Spore Creature Creator (2008)   (Lead Engineer, Gameplay)
Sid Meier's Civilization IV (2005)   (Lead AI Programmer)
Sid Meier's Civilization III (Gold Edition) (2003)   (Programming)
Sid Meier's Civilization III: Play the World (2002)   (Programmer)
Sid Meier's Civilization III (2001)   (Programming)
Sid Meier's Civilization III (Limited Edition) (2001)   (Programming)
 

Thanks

Galactic Civilizations II: Dark Avatar (2007)   (Special Thanks)
 


Developer Biography

Soren spent his formative years playing games like Adventure Construction Set, The Seven Cities of Gold, and Lords of Conquest on his family's state-of-the-art Commodore 64. Many years later, he graduated from Stanford with a BA in History and a MS in Computer Science, focusing on adaptive algorithms and human-computer interaction.

Soren wet his feet at Electronic Arts, working on the PSX versions of Knockout Kings 2000 and Knockout Kings 2001 before moving to Firaxis Games where he was involved with many game in the Civilization series.

He left the company in April 2007 to join Maxis Software Inc. back at EA to work on Spore.

Last updated: Apr 19, 2007