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Charles J. Kroegel Jr.

Also Known As

  • Chuck Kroegel
  • Charles Kroegel

Game Credits

Business

Universe at War: Earth Assault (2007)   (Executive Producer, General Manager, CEO)
Star Wars: Empire at War (2006)   (General Manager)
Legion (2002)   (V. P. Product Development)
Earth 2150 (2000)   (Executive Vice President)
 

Production

Panzer General: Allied Assault (2009)   (Executive Producer)
Star Wars: Empire at War (2006)   (Producer)
Star Wars: Empire at War - Forces of Corruption (2006)   (General Manager)
Gary Grigsby's World At War (2005)   (Playtesters)
Chariots of War (2003)   (V.P. Product Development)
Galactic Civilizations (2003)   (V.P. Product Development)
Legion Gold (2003)   (V.P. Product Development)
Microsoft Train Simulator: Heidi-Express (2003)   (V.P. Product Development)
Mistmare (2003)   (Vice President Product Development)
Celtic Kings: Rage of War (2002)   (V.P. Product Development)
Robin Hood: The Legend of Sherwood (2002)   (V.P. Product Development)
Myst: Masterpiece Edition (1999)   (Executive Vice President)
Panzer General 3D Assault (1999)   (Vice President)
Prince of Persia 3D (1999)   (Project Leader)
Al-Qadim: The Genie's Curse (1994)   (Assistant Producer)
CyClones (1994)   (Executive Producer)
Dark Sun: Shattered Lands (1993)   (The Bosses)
Fantasy Empires (1993)   (Producers)
Gary Grigsby's War in Russia (1993)   (Producer)
Curse of the Azure Bonds (1989)   (Project Manager)
Pool of Radiance (1988)   (Project Manager)
Phantasie III: The Wrath of Nikademus (1987)   (Product Management)
Wizard's Crown (1986)   (Game Development)
 

Design

Panzer General: Allied Assault (2009)   (Lead Designer)
Allied General (1995)   (Scenario Design)
Panzer General (1994)   (Scenario Design)
Conflict: Middle East (1991)   (Game Developement)
No Greater Glory: The American Civil War (1991)   (Game Developers)
Hillsfar (1989)   (Developers)
War of the Lance (1989)   (Initial Game Design & Graphics)
Battles of Napoleon (1988)   (Game Design)
Rebel Charge at Chickamauga (1987)   (Design by)
Shiloh: Grant's Trial in the West (1987)   (Designed by)
Sons of Liberty (1987)   (Lead Design)
Gettysburg: The Turning Point (1986)   (Game Development)
Battle of Antietam (1985)   (Design)
Operation Market Garden: Drive on Arnhem, Septembe... (1985)   (Design by)
Breakthrough in the Ardennes (1983)   (By)
Knights of the Desert: The North African Campaign ... (1983)   (Game Design/Rules)
The Battle of the Bulge: Tigers in the Snow (1981)   (Game Design/Rules)
 

Programming/Engineering

War of the Lance (1989)   (By)
Battles of Napoleon (1988)   (Game Development)
Rebel Charge at Chickamauga (1987)   (By)
Sons of Liberty (1987)   (Interpreter / Development System)
Wizard's Crown (1986)   (Game Development)
Battalion Commander (1985)   (Game Development:)
Operation Market Garden: Drive on Arnhem, Septembe... (1985)   (Created by)
Panzer Grenadier (1985)   (Game Development)
Field of Fire (1984)   (Game Development)
Knights of the Desert: The North African Campaign ... (1983)   (Game Development)
Battle for Normandy (1982)   (Game Development)
 

Art/Graphics

War of the Lance (1989)   (Graphics)
Gettysburg: The Turning Point (1986)   (Computer Graphics)
Battle of Antietam (1985)   (Computer Graphics)
 

Quality Assurance

Command & Conquer: Renegade (2002)   (QA Operations)
Emperor: Battle for Dune (2001)   (Quality Assurance (QA Operations))
Final Liberation: Warhammer Epic 40,000 (1997)   (SSI Testers)
Storm Across Europe (1989)   (Playtesters )
Heroes of the Lance (1988)   (SSI Testing & Development Team)
The Eternal Dagger (1987)   (Playtesters)
 

Marketing

Crime Cities (2000)   (V.P. Product Development)
Realms of Darkness (1986)   (Product Management)
 

Thanks

Pool of Radiance: Ruins of Myth Drannor (2001)   (Special Thanks)
Real MYST (2000)   (Special Thanks to)
Warlords: Battlecry (2000)   (Special Thanks)
Babyz: Your Virtual Bundle of Joy (1999)   (Exec VP Entertainment)
Imperialism II: The Age of Exploration (1999)   (Special thanks to many others at SSI and Mindscape Entertainment that all contributed to make IMPERIALISM II: AGE OF EXPLORATION such a great product and project to work on:)
Prince of Persia 3D (1999)   (Special Thanks To)
Panzer Commander (1998)   (Special Thanks to)
Imperialism (1997)   (Special Thanks)
Pacific General (1997)   (Special Thanks To)
Panzer General II (1997)   (Special Thanks To)
Fantasy General (1996)   (Special Thanks)
Wargame Construction Set III: Age of Rifles 1846-1905 (1996)   (Special Thanks To)
Slayer (1994)   (Thanks Also To)
Wargame Construction Set II: TANKS! (1994)   (Special Thanks To)
Eye of the Beholder III: Assault on Myth Drannor (1993)   (Special Thanks to Our Bosses)
Tony La Russa Baseball (1993)   (Special Thanks)
High Command: Europe 1939-'45 (1992)   (Special Thanks To)
Eye of the Beholder II: The Legend of Darkmoon (1991)   (Special Thanks)
 

Other

Panzer General: Allied Assault (2009)   (Studio)
Europa Universalis: Crown of the North (2003)   (V.P. PRODUCT DEVELOPMENT)
Microsoft Train Simulator: German Railroads Volume... (2003)   (V.P. Product Development)
Microsoft Train Simulator: German Railroads Volume... (2003)   (V.P. Product Development)
Dino Island (2002)   (V.P. Product Development)
Micro Commandos (2002)   (V. P. Product development )
O.R.B.: Off-World Resource Base (2002)   (V.P. Product Development)
The Partners (2002)   (V.P. Product Development)
Platoon (2002)   (V.P. Product Development)
Earth 2150: Lost Souls (2001)   (V.P. Product Development)
Chessmaster 7000 (1999)   (Executive Vice President)
Close Combat: The Battle of the Bulge (1999)   (Executive Vice-President)
Creatures Adventures (1999)   (Executive Vice President)
Flanker 2.0 (1999)   (Executive Vice President - Entertainment Software Division)
Twenty Wargame Classics (1996)   (Senior Vice President of R&D)
Sons of Liberty (1987)   (Sons of Liberty by)
Wings of Fury (1987)   (Executive Vice-President)
Gemstone Warrior (1984)   (Game Development)
 


Developer Biography

Chuck Kroegel (born 1952 in Oakland, California) is an American computer game designer. He was an executive for many years with Strategic Simulations, Inc. (SSI), and played a role in developing their position as an industry leader in war games and role-playing games. His career in the games industry now spans almost 25 years.

In the 1970's Kroegel was a school teacher and later an HR manager who enjoyed playing computer war games. He had played games on his TRS-80 computer that had been designed by David Landry and the two corresponded. They decided to found a development studio, Tactical Design Group (TDG). Their first two games, The Battle of Shiloh and Tigers in the Snow, were published by SSI in 1981. TDG created twelve SSI games from 1981 through 1988, the last being Battles of Napoleon.

In 1983 Kroegel left TDG to join SSI, which continued to publish TDG's games. In 1986 he designed Gettysburg: The Turning Point for TDG, although he was an employee of SSI. He ultimately became VP of Product Development for SSI, and later served as President of the company. Kroegel played a role in the creation of the Gold Box Dungeons & Dragons games, and of the first graphical MMORPG, Neverwinter Nights on AOL.

When SSI was acquired by The Software Toolworks (which quickly thereafter became Mindscape) in 1994, Kroegel stayed on and later served as Executive VP and General Manager of the Mindscape Entertainment Division. He also stayed through a series of acquisitions that was to follow: Mindscape by The Learning Company (which also acquired Broderbund), The Learning Company by Mattel, and the spin-off by Mattel to Gores (which occurred after he had left).

Upon leaving SSI in 2000, Kroegel joined EA-owned Westwood Studios, where he was the Chief Operating Officer.

Chuck Kroegel is currently CEO of Las Vegas game developer Petroglyph Games.

Last updated: Jan 17, 2011