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Erik Johnson

Game Credits

Production

True Crime: New York City (2005)   (Testers)
Demolition Racer (1999)   (Production)
 

Design

Portal 2 (2011)   (Personnel)
Dungeon Siege II (2005)   (Designers)
Half-Life 2 (2004)  
Dungeon Siege (2002)   (Level Designer)
Test Drive (2002)   (Additional Design)
Half-Life (2001)  
MechCommander 2 (2001)   (Design)
 

Programming/Engineering

Counter-Strike: Source (2004)   (Valve)
 

Art/Graphics

Rama (1996)   (3D Modeling Contractors)
 

Audio

MechCommander 2 (2001)   (Pilot Voices)
 

Quality Assurance

Mario Strikers Charged (2007)   (Product Testing)
Magical Starsign (2006)   (NOA Product Testing)
Advance Wars: Dual Strike (2005)   (Product Testing Department)
Dance Dance Revolution Mario Mix (2005)   (NOA Product Testing)
True Crime: New York City (2005)   (Testers)
Mario vs. Donkey Kong (2004)   (NOA Product Testing )
MX Unleashed (2004)   (Core Testers)
Pokémon Emerald Version (2004)   (NOA Product Testing)
Mario Golf: Toadstool Tour (2003)   (NOA Product Testing )
Uru: Ages Beyond Myst (2003)   (Uru Beta Testers)
RalliSport Challenge (2002)   (Testers (VMC Consulting))
Shadow Man: 2econd Coming (2002)   (Testers)
Half-Life: Platinum (2000)   (Product Testing)
Pokémon Crystal Version (2000)   (PAAD Testing)
Demolition Racer (1999)   (QA Lead Analyst)
Half-Life: Game of the Year Edition (1999)   (Product Testing, Assistant Lead (Sierra Studios))
Slave Zero (1999)   (Testers )
Test Drive 6 (1999)   (QA Lead Analyst)
Test Drive: Off-Road 3 (1999)   (QA Analysts)
Big Air (1998)   (Lead QA Analyst)
Half-Life (1998)   (Assistant Lead Tester)
HardBall 6 (1998)   (Testers)
Leisure Suit Larry's Casino (1998)   (Quality Assurance Team)
Test Drive: Off-Road 2 (1998)   (QA Analysts)
Hellfire (1997)   (Main Testers)
Test Drive 4 (1997)   (Testers)
Deadlock: Planetary Conquest (1996)   (Playtesting)
Star Control 3 (1996)   (Game Testers)
Mordor: The Depths of Dejenol (1995)   (BETA Testers)
Crystalis (1990)   (Testing )
 

Creative Services

Gunman Chronicles (2000)   (Production)
Half-Life: Counter-Strike (2000)   (Production)
 

Technology

Battlefield: Bad Company 2 (2010)   (Web Developers)
 

Customer/Technical Support

Dark Age of Camelot: Darkness Rising (2005)   (Customer Support)
Dark Age of Camelot: Epic Edition (2005)   (CS Team Lead)
Dark Age of Camelot: Catacombs (2004)   (CS Team Lead)
Dark Age of Camelot: Platinum Edition (2004)   (CS Team Lead)
Dark Age of Camelot: Trials of Atlantis (2003)   (CS Team Lead)
Dark Age of Camelot: Shrouded Isles (2002)   (Support Team Lead)
 

Thanks

Diddy Kong Racing DS (2007)   (Special Thanks NOA)
SiN Episodes: Emergence (2006)   (Special Thanks)
1080° Avalanche (2003)  
Mordor: The Depths of Dejenol (1995)   (Special Thanks To)
 

Other

Counter-Strike: Global Offensive (2012)   (Valve)
Alien Swarm (2010)   (Valve)
Left 4 Dead 2 (2009)   (Valve)
Left 4 Dead (2008)   (Development Team)
Portal: Still Alive (2008)   (Personnel)
Half-Life 2: Episode Two (2007)   (Valve)
The Orange Box (2007)   (Credits)
Portal (2007)  
Half-Life 2: Episode One (2006)   (Valve)
Half-Life 2 (2004)   (Valve)
Half-Life: Blue Shift (2001)   (Valve is...)
Half-Life (1998)   (The Half-Life Team)
 

Companies

Counter-Strike: Condition Zero (2004)   (Valve)
 


Developer Biography

Erik Johnson is now a Project Manager with Valve.

Erik began his career as a shoe salesman and later moved up to selling used cars. Deciding that the car business wasn't for him either, he took a job with Sierra Online in the QA department. As one of Sierra's testers for Half-Life, Erik spent a lot of time over at the Valve offices and was eventually offered a job with Valve as shipping manager. Erik's responsibilities include localization, testing, managing the build process, creating demos, and shipping products.

Last updated: Jul 16, 2003