What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Steven Coallier

Also Known As

  • Steve Coallier

Game Credits

Business

Knockout Kings 2003 (2002)   (Development Director)
 

Production

The Godfather II (2009)   (Senior Development Directors)
 

Design

The Godfather: The Game (2006)   (Development Directors)
Knockout Kings 2002 (2002)   (Design)
Police Quest 2: The Vengeance (1988)   (Amiga Version)
 

Programming/Engineering

NASCAR 2001 (2000)   (Programming)
March Madness '98 (1998)   (Lead Playstation Software Engineer)
Wing Commander III: Heart of the Tiger (1994)   (Programming)
ShadowCaster (1993)   (Lead Programming)
Castle of Dr. Brain (1991)   (Development System by)
Conquests of the Longbow: The Legend of Robin Hood (1991)   (Development System)
Leisure Suit Larry 5: Passionate Patti Does a Litt... (1991)   (System Programmers)
Mixed-Up Mother Goose (1991)   (Amiga Conversion)
Police Quest 3: The Kindred (1991)   (Interpreter / Development System)
 

Quality Assurance

Conquests of Camelot: The Search for the Grail (1990)   (Quality Assurance by)
 

Other

Jane's Combat Simulations: WWII Fighters (1998)   (Additional Engineering)
 


Developer Biography

Steve started in the game industry as a Tester at Sierra Online in 1989. He got tired of that quickly and begged to program, and Sierra in their wisdom let him do so, porting over 20 titles to the Commodore Amiga.

In 1992 Steve moved to Electronic Arts, where he is currently (in 2002) a Development Director.

Last updated: Mar 28, 2002