William W. Connors

Moby ID: 7816

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Bill's creative career began in the mid-1980s. Working as a freelance writer, he established himself by spinning imaginative tales of fantasy and science fiction for a number of publishers including TSR, Inc. (creators of the Dungeons & Dragons game) and Game Designers Workshop (originators of the Traveller universe). His creations have won many awards and his work was twice picked by Games Magazine in its annual "Best of the Year" issue. He also worked as a journalist during this time, covering such major events as Hydroelectric Day in New Hampshire, and built various types of bombs (or bomb-related items) for the United States government.

From 1989 until 1999, he was a staff designer for TSR/Wizards of the Coast. During this time, he was the principle designer and guiding force behind the Ravenloft and Dragonlance: Fifth Age role-playing games. His work on these lines earned him several awards and won praise from fans and industry reviewers alike. He is a three-time Guest of Honor at the European GenCon convention and has been similarly recognized at a number of trade shows in the United States.

Bill was hired by id Software to write the manuals for its best-selling Quake III: Arena and Quake III: Team Arena games. In addition, he has done consulting work for a number of entertainment concerns including the Pleasant Company, makers of the American Girls line of dolls, and FASA Corporation, creators of the popular BattleTech game.

Recently, he returned to school and earned a degree in Graphic Design to complement his design and writing skills. During this time, he's worked as a graphic designer, photographer, and web site creator. His work in this field includes advertisements, book covers, interior and cover art, as well as page layout and design concepting.

Currently he is the Art/Graphics Director with Fast Forward Entertainment.

An avid fan of baseball, old time radio, and hard boiled detective stories, Bill currently works from his home in Southern Wisconsin and welcomes comments from those familiar and unfamiliar with his work. Somewhere along the line, he was lucky enough to marry the most amazing woman in the world and fathered (so she tells him) a pair of very active sons.

Credits

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Quake III: Team Arena (2000, Windows) Manual written by
Quake III: Arena (1999, Windows) Documentation

[ full credits ]

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