How much time do you spend in each single session when you play games?

Paul Allen Edelstein

Also Known As

  • Paul Edelstein

Game Credits

Production

Call of Duty: Ghosts (2013)   (Activision Studio Central)
 

Programming/Engineering

Call of Duty: Black Ops II (2012)   (Technical Directors)
Call of Duty: Black Ops (2010)   (Additional Engineering)
Marvel Ultimate Alliance 2 (2009)   (Technical Directors)
Marvel Ultimate Alliance 2 (2009)   (Technical Directors)
007: Quantum of Solace (2008)   (Technical Director (Graphics))
Call of Duty: World at War (2008)   (Additional Engineering)
Spider-Man 3 (2007)   (Additional Programming)
Call of Duty 3 (2006)   (Engineering)
Ultimate Spider-Man (2005)   (Tools and Libraries)
Spider-Man 2 (2004)   (Tools & Libraries Senior Programmers)
NHL 2K3 (2002)   (Programmers)
Spider-Man: The Movie (2002)   (Additional Programming )
Icewind Dale (2000)   (Movie and Audio Compression Technology)
Planescape: Torment (1999)   (Movie Technology)
Die by the Sword (1998)   (Movie Player)
Fallout 2 (1998)   (Movie Technology)
Fallout (1997)   (Movie Technology)
Star Trek: Starfleet Academy (1997)   (Sound and Movie Compression)
Casper (1996)   (Movie Player Programmed by)
Virtual Snooker (1996)   (Video Compression and Playback Technology)
Star Trek: Judgment Rites (Limited CD-ROM Collecto... (1995)   (Programming)
Stonekeep (1995)   (Cinematic Video Technology)
Virtual Pool (1995)   (Video Compression and Playback Technology)
Star Trek: Judgment Rites (1993)   (Main Programmers)
Castles II: Siege & Conquest (1992)   (Color Video Programming)
Mario Teaches Typing (1992)   (Video Technology)
Star Trek: 25th Anniversary (1992)   (Programming)
J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990)   (Video Programming)
Capture the Flag (1983)   (Game design by)
Wayout (1982)   (Written by)
 

Art/Graphics

007: Quantum of Solace (2008)   (Technical Director (Graphics))
Icewind Dale: Heart of Winter (2001)   (Movie and Audio Compression Technology)
 

Video/Cinematics

Fallout (1997)   (Movie Technology)
M.A.X.: Mechanized Assault & Exploration (1996)   (Video Compression & Playback Technology)
Kingdom: The Far Reaches (1995)   (Video Technology by)
SimCity Enhanced CD-ROM (1993)   (Video Technology)
 

Creative Services

Star Trek: Klingon Academy (2000)   (Interplay Technology)
Star Trek: Judgment Rites (1993)   (Opening Movie Processing)
 

Technology

Destiny (2014)   (Technical Directors)
Ultimate Spider-Man (2005)   (Treyarch Central Technology )
Ultimate Spider-Man (Limited Edition) (2005)   (Treyarch Central Technology)
 

Support

Star Trek: Starfleet Academy (1997)   (Direct 3d Support)
 

Thanks

Soldier of Fortune: Payback (2007)   (Special Thanks)
Baldur's Gate (1998)   (...and the non-BG-Team Interplay People)
Virtual Snooker (1996)   (Special Thanks To)
 

Other

Call of Duty: MW3 (2011)   (Activision Studio Central)
Icewind Dale (2000)   (Movie and Audio Compression Technology)
 


Developer Biography

There is no biography on file for this developer.