Paul Allen Edelstein
aka:
Paul Edelstein
Moby ID: 8785
Credits (106 credits on 61 games)
- by Role
- by Date
- by Moby Score
- by Genre
Design | |
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Capture the Flag (1983, Atari 8-bit) | Game design by |
Capture the Flag (1983, VIC-20) | Game Design by |
Programming/Engineering | |
---|---|
Planescape: Torment - Enhanced Edition (2017, Windows) | Movie Technology |
Icewind Dale: Enhanced Edition (2014, Linux) | Movie and Audio Compression Technology |
Call of Duty: Black Ops II (2012, Xbox 360) | Technical Directors |
Call of Duty: Black Ops II (2012, Windows) | Technical Directors |
Call of Duty: Black Ops (2010, PlayStation 3) | Additional Engineering |
Call of Duty: Black Ops (2010, Windows) | Additional Engineering |
Call of Duty: Black Ops (2010, Xbox 360) | Additional Engineering |
Tony Hawk: Ride (2009, Xbox 360) | Technical Directors |
Marvel Ultimate Alliance 2 (2009, Xbox 360) | Technical Directors |
Marvel Ultimate Alliance 2 (2009, PlayStation 2) | Technical Directors |
Marvel Ultimate Alliance 2 (2009, Wii) | Technical Directors |
Call of Duty: World at War (2008, Xbox 360) | Additional Engineering |
Call of Duty: World at War (2008, Wii) | Additional Engineering |
Call of Duty: World at War (2008, PlayStation 3) | Additional Engineering |
Call of Duty: World at War (2008, Windows) | Additional Engineering |
007: Quantum of Solace (2008, Wii) | Technical Directors |
007: Quantum of Solace (2008, Windows) | Technical Directors |
007: Quantum of Solace (2008, PlayStation 3) | Technical Director (Graphics) |
Spider-Man 3 (2007, Xbox 360) | Additional Programming |
Spider-Man 3 (2007, Windows) | Additional Programming |
Spider-Man 3 (2007, PlayStation 3) | Additional Programming |
Call of Duty 3 (2006, Wii) | Additional Engineering |
Call of Duty 3 (2006, PlayStation 3) | Engineering |
Call of Duty 3 (2006, PlayStation 2) | Additional Engineering |
Call of Duty 3 (2006, Xbox 360) | Engineering |
Ultimate Spider-Man (2005, PlayStation 2) | Tools and Libraries |
Spider-Man 2 (2004, PlayStation 2) | Tools & Libraries Senior Programmers |
Spider-Man 2 (2004, Xbox) | Tools & Libraries Senior Programmers |
Spider-Man 2 (2004, GameCube) | Tools & Libraries |
NHL 2K3 (2002, Xbox) | Programmers |
NHL 2K3 (2002, PlayStation 2) | Programmers |
Fallout 2 (2002, Macintosh) | Movie Technology |
Spider-Man (2002, GameCube) | Additional Programming |
Spider-Man (2002, PlayStation 2) | Additional Programming |
Icewind Dale (2002, Macintosh) | Movie and Audio Compression Technology |
NHL 2K2 (2002, Dreamcast) | Programmers |
Planescape: Torment (1999, Windows) | Movie Technology |
Die by the Sword (1998, Windows) | Movie Player |
Fallout 2 (1998, Windows) | Movie Technology |
Fallout (1997, DOS) | Movie Technology |
Fallout (Demo Version) (1997, Windows) | Movie Player Technology |
Star Trek: Starfleet Academy (1997, Windows) | Sound and Movie Compression |
Casper (1996, SEGA Saturn) | Movie Player Programmed by |
Virtual Snooker (1996, DOS) | Video Compression and Playback Technology |
Star Trek: Judgment Rites (Limited CD-ROM Collector's Edition) (1996, Macintosh) | Programming |
Stonekeep (1995, DOS) | Cinematic Video Technology |
Star Trek: Judgment Rites (Limited CD-ROM Collector's Edition) (1995, DOS) | Programming |
Star Trek: Judgment Rites (Limited CD-ROM Collector's Edition) (1995, DOS) | Lead Programming |
Virtual Pool (1995, DOS) | Video Compression and Playback Technology |
Star Trek: 25th Anniversary (1994, Amiga) | Programming |
Star Trek: Judgment Rites (1993, DOS) | Main Programmers |
Buzz Aldrin's Race into Space (1993, DOS) | Vector Graphics Programmer |
Mario Teaches Typing (1992, DOS) | Video Technology |
Castles II: Siege & Conquest (1992, DOS) | Color Video Programming |
Star Trek: 25th Anniversary (1992, DOS) | Programming |
J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990, DOS) | Video Programming |
Wayout (1983, Commodore 64) | Written by |
Wayout (1982, Atari 8-bit) | Written by |
Wayout (1982, Apple II) | Written by |
Art/Graphics | |
---|---|
007: Quantum of Solace (2008, Xbox 360) | Technical Director (Graphics) |
Icewind Dale: Heart of Winter (2001, Windows) | Movie and Audio Compression Technology |
Video/Cinematics | |
---|---|
Icewind Dale: Enhanced Edition (2014, Macintosh) | Movie and Audio Compression Technology |
Fallout (1997, Windows) | Movie Technology |
M.A.X.: Mechanized Assault & Exploration (1996, DOS) | Video Compression & Playback Technology |
M.A.X.: Mechanized Assault & Exploration (1996, Windows) | Video Compression & Playback Technology |
Kingdom: The Far Reaches (1995, DOS) | Video Technology by |
Kingdom: The Far Reaches (1995, 3DO) | Video Technology by |
SimCity: Enhanced CD-ROM (1993, DOS) | Video Technology |
Creative Services | |
---|---|
Star Trek: Judgment Rites (1993, DOS) | Opening Movie Processing |
Technology | |
---|---|
Call of Duty: Modern Warfare III (2023, PlayStation 4) | Activision Central Tech (as Paul Edelstein) |
Call of Duty: MWII - Modern Warfare II (2022, Windows) | Central Technology |
Call of Duty: MWII - Modern Warfare II (2022, Xbox Series) | Central Technology (as Paul Edelstein) |
Call of Duty: Black Ops - Cold War (2020, PlayStation 4) | Activision Central Technology |
Call of Duty: Warzone (2020, Windows) | Central Technology |
Call of Duty: Modern Warfare (2019, Windows) | Central Technology (as Paul Edelstein) |
Call of Duty: Modern Warfare (2019, PlayStation 4) | Central Technology |
Call of Duty: Black Ops IIII (2018, PlayStation 4) | Activision Central Technology |
Call of Duty: Black Ops III (2015, Windows) | Central Technology |
Call of Duty: Advanced Warfare (2014, Windows) | Central Technology Group |
Call of Duty: Advanced Warfare (2014, Xbox 360) | Central Technology Group |
Icewind Dale: Enhanced Edition (2014, Macintosh) | Movie and Audio Compression Technology |
Icewind Dale: Enhanced Edition (2014, Linux) | Movie and Audio Compression Technology |
Destiny (2014, Xbox One) | Technical Directors |
Ultimate Spider-Man (Limited Edition) (2005, PlayStation 2) | Treyarch Central Technology |
Ultimate Spider-Man (2005, GameCube) | Treyarch Central Technology |
Star Trek: Klingon Academy (2000, Windows) | Audio & Video Compression Technology |
Support | |
---|---|
Star Trek: Starfleet Academy (1997, Windows) | Direct 3d Support |
Thanks | |
---|---|
Soldier of Fortune: Payback (2007, Windows) | Special Thanks |
Baldur's Gate (1998, Windows) | ...and the non-BG-Team Interplay People |
Virtual Snooker (1996, DOS) | Special Thanks To |
M.A.X.: Mechanized Assault & Exploration (1996, DOS) | Thanks to (for Technical Assitance) |
Other | |
---|---|
Call of Duty: Vanguard (2021, Windows) | Activision Central Tech |
WarCraft III: Reforged (2020, Windows) | Blizzard Development Family |
World of WarCraft: Battle for Azeroth (2018, Windows) | Blizzard Development Family |
Call of Duty: WWII (2017, Windows) | Activision Publishing |
Call of Duty: Modern Warfare - Remastered (2017, PlayStation 4) | Activision |
Call of Duty: Infinite Warfare (2016, PlayStation 4) | Activision |
Call of Duty: Ghosts (2013, Xbox One) | Activision Studio Central |
Call of Duty: Ghosts (2013, Windows) | Activision Studio Central |
Call of Duty: Ghosts (2013, Xbox 360) | Activision Studio Central |
Call of Duty: MW3 (2011, PlayStation 3) | Activision Studio Central |
Call of Duty: MW3 (2011, Xbox 360) | Activision Studio Central |
Call of Duty: MW3 (2011, Windows) | Activision Studio Central |
Icewind Dale (2000, Windows) | Movie and Audio Compression Technology |