Description official descriptions
Waking up on a stone slab in a morgue, which the zombie workers just pushed into the room, a big man with a face deformed by scars, his back marked by strange tattoos, looks at the dead bodies scattered around the room through the dim light, unable to understand who he is. He is sure that he is dead, yet he is also sure that he moves, thinks, and feels. Memories of love, a woman's face, good and bad deeds of his life - all his past appears in a flash, only to be replaced by the dreadful reality of the mortuary.
His journey begins with only one goal: he must learn his name, find out what had happened to him, and which forces prevent him from dying in peace, like all other human beings. The Nameless One opens the doors of the mortuary, only to dive into a world full of fateful encounters, strange characters, broken hopes, despair, and hatred. Piece by piece he shall solve the puzzle and re-discover his own past.
Planescape: Torment is a role-playing game that uses a heavily altered variation of the Advanced Dungeons & Dragons Second Edition rules. It is set in the Planescape, the exotic AD&D setting which is composed out of various "planes" of existence, with unique characteristics to each. The game features the party-based, "real-time-with-pause" Infinity Engine combat system, which was previously employed in Baldur's Gate.
Character growth is handled via the standard AD&D attributes, which can be raised and modified in the game. Abilities that are not exclusive to combat, such as Intelligence, Wisdom, and Charisma, play a special role in the development and outcome of many of the game's conversations and quests. Dialogue options may become available only if the corresponding character parameter is sufficiently high. The outcome of the final quest and thus the ending of the entire game also depend on the way the player has been shaping The Nameless One during the journey.
Various fairly exotic characters - including a talking floating skull and a winged succubus who runs a "spiritual" brothel - will join the hero on his quest. These characters belong to the traditional AD&D classes of fighter, mage, thief, and cleric. The Nameless One himself starts as a fighter but is able to become a mage or a thief if he meets certain requirements and completes certain quests. The hero is unable to wear armor but can enhance his defenses with special tattoos.
Though combat occupies a significant portion of the game, much of it is dedicated to acquiring experience through exploration of the Sigil, the game's main "hub" town, and performing quests for its inhabitants. The game is notable for containing a very large amount of in-game text and conversation.
- 异域镇魂曲 - Simplified Chinese spelling
- 異域鎮魂曲 - Traditional Chinese spelling
- Dungeons & Dragons (D&D / AD&D) licensees
- Fantasy Creatures: Succubi or incubi
- Game Engine: Infinity Engine
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Journal
- Gameplay feature: Pickpocketing
- Games made into books
- Physical Bonus Content: Poster
- Theme: Amnesia
- Torment series
- White Label releases
Credits (Windows version)
143 People (137 developers, 6 thanks) · View all
|[ full credits ]|
Average score: 89% (based on 61 ratings)
Average score: 4.2 out of 5 (based on 369 ratings with 20 reviews)
The story was great. I've never had a pulp novel and video game ever seem to be so seamlessly integrated. The characters that you had in your party interacted with you in ways that promoted the story. Perhaps time has dulled my memories but really I can't remember it getting better than this.
There were some glitches in the game that kept it from running smoothly on my computer. Other than that though I don't remember it being very dull. I would say that the ending made me feel good but I really thought they should have done a sequel to this.
The Bottom Line
The ultimate story based RPG. Something for people that aren't into hack and slash as much as story.
Windows · by Danaher Dempsey (2) · 2005
The story. If you want to play an RPG with some intelligence and plot, with just the right amount of fighting, this is the one. A very deep and involving plot (with a LOT of reading), very nicely rendered spell effects, and an excellent interface, all make this one of the best CRPG's around.
I don't know if it was just me, but I did not get to a high enough level to even make use of some of my most powerful spells. I finished the game just fine without them, but it would have been fun to try them.
The Bottom Line
This is a top-down (3/4 view) CRPG that takes place in a dark fantasy world derived from the AD&D setting of Sigil, a sort of hub of the universe which has portals that can transport you to various "planes". You play "The Nameless One", who is trying to find out who he is and why he cannot die. His possible companions include Morte, the floating skull, Dakkon, the expert swordsman, and Annah, the sharp tongued, tail wagging, half human/half demon. This is very much an interactive novel with the emphasis on plot development with some fighting/spell casting to spice it up. This is not a bright, cheery game, but there is enough humor interspersed throughout to make this a very enjoyable experience. This is highly recommended.
Windows · by Rodney Mayton (17) · 2002
Simple combat, easy spells, options, and you can use your brain not just pointlessly slaughter everybody. I like how you can have different quest buddies and bring them back to life, too!
I had to use a walkthrough a couple times, but I haven't noticed anything else bad.
The Bottom Line
A perfect ten, okay for anyone! You can use your brain in this game, and the combat is simple! It's addictive! Not to mention the whole Planescape world!!
Windows · by Meg C (6) · 2004
|Advise||Indra was here (20633)||Nov 6th, 2010|
|Some new revelations.||The Fabulous King (1330)||Sep 29th, 2007|
|For you Tormented souls||DJP Mom (11318)||Aug 13th, 2007|
1001 Video Games
Planetscape: Torment appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
For both St. Patrick's Day and Easter of 2000 the developers released a pair of character add-ons: Leprechaun Annah and Eastern Egg Morte. These change all the graphics and animations for said characters and, in Morte's case, add new sound samples that were left in the cutting room.
So who is the guy that appears in the box covers and ads as the Nameless One? Game director Guido Henkel himself (with some heavy makeup and after some digital post-production of course).
One feature that didn't make it into the game from the vision document was the ability to change the character's smell.
In the initial concept for the game the title screen menu was to have an additional tab for viewing the cinematics. Though it was removed for reasons unknown it still made its way into some manuals which state the title screen should have a "Visions" tab for movies.
The creator of the Planescape campaign universe and former TSR creative guru himself Zeb Cook, contributed to the creation of the game along Colin McComb, (who took the Planescape banner at TSR when Cook left), and Guido Henkel, designer of the Realms of Arkania series.
Morte If one is to believe a certain motion-picture-like print ad that ran in late 1998 (you know, the ones that go "so and so present a so and so production starring...") you'll find that Morte's last name is "Rictusgrin".
The music that plays in the Civic Festhall is from the 2nd movement of Vivaldi's concerto for two oboes in D minor.
There is a novel based on the game written by regular Planescape suplement writters Ray Vallese and Val Vallese. The novel was later included for free with copies of Planescape: Torment when bought from the Interplay Store. A soundtrack CD is also available.
There is a promotional trailer for the game featured on earlier Interplay titles like Baldur's Gate (NOT the one featured in the game's page and which includes gameplay shots), that includes completely unseen CGI footage that doesn't appear in any of the game's cutscenes. The trailer shows, among other things: the Lady of Pain floating around, Nordom in the Modron Cube, the Iron Golem roaming a forest, the Nameless One at his tomb, Hargrimm casting a spell, Ignus being consumed (probably his origin?) and several other creatures plus many POV sequences which show places and scenery (you know, the ones that get triggered when you first travel to some location). Rumor has it that this is actually a mix of sequences made solely for promotional purposes and stuff that was cut out of the game for space considerations. In any event, save for a part of the shadow world intro, this is all unseen stuff.
- Computer Gaming World
- March 2000 (Issue #188) – Role-Playing Game of the Year
- March 2000 (Issue #188) – Best Character of the Year (for Morte)
- March 2000 (Issue #188) – Best Art Direction of the Year (for Morte)
- October 2004 (Issue #243) – Introduced into the Hall of Fame
- 2001 – #45 Top Game of All Time
- PC Powerplay (Germany)
- Issue 06/2005 - #2 Likeable Secondary Character (for Morte)
- Issue 11/2005 - #3 Game Which Absolutely Needs A Sequel
- Issue 12/2006 - #8 Hype Disappointment (the number of sales was disappointing in relation the quality of the game)
Related Sites +
Alphabetti Spaghetti: Planescape Torment - Fully Modded!
A complete, step by step guide to installing, patching and modding the game for WinXP systems.
Bootstrike.com - Planescape Torment
Has walkthroughs, downloads, cheats and lots of cool stuff, including the story of Planescape Torment.
Hints for Planescape: Torment
Excellent question and answer type hints to help you solve the game without spoiling the whole thing for you.
Matt Chat 63
Video interview with Chris Avellone about the development of <i>Planescape: Torment</i>
Planescape: Torment Fix Pack
An unofficial Fix Pack that fixes many bugs in Planescape: Torment that were not fixed by the official 1.1 patch.
Planescape: Torment Walkthrough
A walkthrough of the game
Planescape: Torment website
Official Planescape: Torment website, archived at planescape.outshine.com
Planet Baldur's Gate
Another Planet, this one covers Planescape: Torment, Baldur's Gate and Tales of the Sword Coast, Baldur's Gate II and the Throne of Bhaal, and Icewind Dale. Files, forums, articles, help, walkthroughs, news, and links populate it. A typical Planet site.
A wiki-based encyclopedia about Planescape: Torment, with walkthroughs and descriptions of locations, characters, items, creatures and more.
What's in a face?
Guido Henkel's blog post about the <i>Planescape: Torment</i> cover shoot.
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Contributors to this Entry
Game added by DarkTalon.
Game added January 2nd, 2000. Last modified November 2nd, 2023.