- Spider-Man 2 (1992 on Game Boy)
- Spider-Man 2 (2004 on N-Gage)
- Spider-Man 2 (2004 on Game Boy Advance)
- Spider-Man 2 (2004 on Nintendo DS)
- Spider-Man 2 (2005 on PSP)
Description official descriptions
Based on the sequel to the popular 2002 movie of the same name, Spider-Man 2 once again places the player in the web-slinger's tights as he goes up against Dr. Octopus in this 3D adventure game.
Unlike the first game, however, the sequel is much more open-ended (à la Grand Theft Auto: Vice City), allowing Spider-Man free reign to explore New York City and performing everyday heroics; stopping muggers, bank robberies and car-jackers to more mundane pursuits such as delivering pizzas and snapping photos for the Daily Bugle.
However, the action becomes even more intense as not only does Spidey have to keep the streets safe in general for the citizens of Manhattan, he also has to face up against such super villains as Rhino, Shocker, Mysterio and Calypso, as well as a few entanglements with the Black Cat along the way to square off against Dr. Octopus and save New York in the process!
- 蜘蛛侠2 - Chinese spelling (simplified)
Credits (PlayStation 2 version)
652 People (469 developers, 183 thanks) · View all
|Peter Parker / Spider-Man
|Dr. Otto Octavius / Doctor Octopus
|Mary Jane Watson
|Technical Director / Designer
|Lead Game Designer
|Chief Texture Artist
|[ full credits ]
Average score: 78% (based on 41 ratings)
Average score: 3.8 out of 5 (based on 61 ratings with 4 reviews)
Fantastic game mechanics. Spidey looks and moves perfectly.
Crappy looking civilians, but there are a HUGE number of them. Boss fights are easy.
The Bottom Line
I've been a psychotic Spiderman fan since I could read a comic book. This game is for the comic book nerds who've always wanted to be Spidey. This is as close as you'll get to having his powers, his freedom. Boiling this game down to it's mechanics, it's not much of an action game, the basic missions are repetitive and the bosses are easy. But this isn't an action game, not from where I stand. This game is a flight simulator at heart. You can freely websling through one of the most detailed and beautifully designed gaming environments, a wonderful and fairly accurate recreation of Manhattan, right down to the WTC memorial lightbeams. This game is a labor of love for the comic nerds, with the movie tie-in stapled to it.
Xbox · by AL Bastard (2) · 2004
I'm a sucker for Spider-Man. I started getting an allowance when my mom found out I was saving my lunch money to buy Spidey comic books. I was a fan of "Spider-Man and His Amazing Friends", Nicholas Hammond, and the infamous dancing Spider-Man (do a Google search). However, I never cared much for his games. The 1982 Atari game did nothing for me. He wasn't doing anything close to what a spider could do in 1989's Dr. Doom's Revenge. And would he really have as much trouble taking on tubby Wilson Fisk as he did in 1991's The Amazing Spider-Man vs. The Kingpin? I ignored the PS2 release accompanying the first hit movie, but couldn't pass on the hype surrounding the sequel. Could you really do everything a spider could do? Could you really go anywhere? Well the answer to both questions is… pretty much.
The story arc of the game and the story arc of the movie are similar, so spoiler-phobes be warned. The misguided scientist Otto Octavius is trying to develop a risky alternative energy source in the Big Apple and it's up to Spider-Man to keep New York City safe. The game, narrated by Bruce Campbell, also acts as a nice bridge between the movies and the comics. Sure Doc Ock is the main villain, but there are other bad guys and gals here that wouldn't translate well to the big screen. With threats from a loony special effects wizard, a career criminal with shocking power, and other super and mundane villains there's a lot to keep Spider-Man busy aside from the movie's action set-pieces. There's also a lot for Peter Parker to do: there are pizzas to be delivered, photos to be taken, and dates with Mary Jane to be kept.
So here's the game—Spider-Man patrols New York City and keeps it safe. New York (to the eyes of me, a non-New Yorker) is presented seamlessly (no load times) with the major landmarks (Statue of Liberty, Ground Zero, Empire State Building, etc). As Spider-Man swings through town three things can happen: he can stop a random crime, help a citizen in distress, or trigger a timed challenge.
Random crimes show up on the helpful map/compass on the screen and must be dealt with in a reasonable amount of time or they go away. These include stopping muggings and purse snatchings, halting rooftop robberies, and taking a rather fascist approach to road rage.
Citizens in distress also show up on the map, but are easily spotted with their green distress bubbles over their heads. These helpful citizens point out workers dangling from rooftops, police pursuits which just passed through the area, and sinking boats among other "disturbances."
Timed challenges are triggered by hitting icons around the city or starting a pizza delivery, photo assignment, or Mary Jane quest.
The goal of all of this, aside from doing good Spidey things, is to earn Hero Points. Hero Points can be spent in several Spidey Stores around the city to regain health or purchase special moves. Accumulating enough Hero Points is usually a gateway to the next chapter (of which there are 17) which triggers story missions.
With the exception of spinning giant webs, you can do anything Tobey Maguire can do. Spider-Man starts with his innate abilities: web swinging, web snaring, running and jumping, etc. By spending Hero Points, Spidey can swing faster and learn cool spider tricks and combo moves. Realistic or not, this works very well in terms of gameplay. A white glow around Spider-Man's head (the Spider Sense) lets you know when you're about to get hit, so you can quickly press the dodge button. Also, as Spidey does cool Spidey-stuff (like dodging attacks and moving gracefully through NYC), he charges his Spider Reflex meter. Activating the Spider Reflexes triggers a slow motion effect, letting Spider-Man evade his enemies easier, do more damage, and more complicated combos.
Probably the nicest aspect of this game isn't its focus on replay, but continuous play. You can move through the game quickly if you are just focusing on completing the chapter objectives, but the game offers a cornucopia of missions and goals for the completist: finding tokens on the top of skyscrapers, raiding criminal hideouts, and more. Once you've completed the game, you can keep on playing.
Spider-Man 2 does have some weak points. Presenting NYC seamlessly does mean that graphics aren't that crisp (I'm assuming that there is a trade-off). In-game models are fine, but the few rendered scenes show their weakness. Also, having the actors voice their game counterparts really doesn't make that big of a difference. Tobey sounds a little flat and Kirsten's time would have been better spent working on her relationship with Jake.
Off the top of my head, I can think of only a dozen in-game missions (the random crime type thing). Over the course of the game, you'll see these repeatedly and after completing each one 25 times, you'll win an award. Sound repetitious? It might be, but I'm not sure where the variety could be added. It does seem odd that there's a rash of people falling from buildings and I think that losing a balloon is more instructive for children than teaching them that superheroes will be around to help them. Anyhow, this is all traditional Spidey stuff. If you are tired of replaying the same types of missions, the core part of the game is still strong enough and long enough to highly recommend this game.
Finally, all NYC is represented (again to me, a non-New Yorker) but it really doesn't matter. You get the same crimes in the Financial District that you do in Harlem. You could probably focus on a four block radius and have the same gaming experience as someone who covered the entire city.
The Bottom Line
I loved Spider-Man 2. It's a great game and I'm still scouring the city looking for the last five criminal hideouts. Sooner or later I'm going to take care of the Witch Woman hiding out near the ocean too. Spider-Man 2 is a strong enough product that it doesn't need the movie tie-in status. Hopefully Treyarch is working on another Spider-Man game based more on Marvel and less on Columbia Pictures. It's great swinging around and seeing the Empire State Building, but imagine seeing the Four Freedoms Plaza, or running across the Avengers, Daredevil, Kingpin, etc.
PlayStation 2 · by Terrence Bosky (5398) · 2004
Well, first, except for a few exceptions, the models look very good. Swinging is now REALLY fun and alot cooler. By doing certain things like defeating a thug, you get "hero" points which you can use to buy combos and upgrades. The combat is also pretty good, with a load of variety with it and some cool looking moves (wanna leave thugs hanging from a pole?) Also, most of the characters sound like they should.
First, there is a total lack of variety in the missions. Race here, bonk some heads, repeat. And repeat. And repeat. The monotony rarely ends. The "generic" missions which everyday citezens will give you get old REAL fast. Citezens are very durable. You can see them get hit with a missle, fly into the air at least 25 feet, then land on their feet and keep going. Speaking of the average people, not only do they look terrible (with painted on faces, terrible clipping issues, the same animation over and over, flat voices, no body language) they are annoying to. You'll hear the same comments over and over again. Also, many of the characters like Mysterio and Rhino have been changed needlessly. Finally, the game is way to short. You'll fight 4 bosses, then you'll be left in the big city with nothing interesting to do but go around and collect tokens (ohhh ahhh)
The Bottom Line
Word to game publishers and devolpers. Stop making movie tie-ins. Usually, they fall short of most other games and this one is no exception. Just rent it, you'll be done in less than a week.
PlayStation 2 · by James Kirk (150) · 2004
1001 Video Games
Spider-Man 2 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
On the walls of the comic book shops are screencaps from the game and concept art of Spider-Man villains like Kraven the Hunter and The Lizard.
The game includes a totally realistic 3D representation of New York City, with all places accessible. The only way to get to the Statue of Liberty (after the battle with Mysterio) is to hitch a ride on the helicopter patrolling the water. The geography also includes Ground Zero where the Twin Towers of the World Trade Center used to be. Wait for night and two columns of light can be seen where they were.
According to Ireland On-Line, Kirsten Dunst was initially unhappy with her avatar: "I got to approve the video game, the way she looks. They made her boobs gigantic. I was like, 'Tone down the boobs, please!' It was a little ridiculous."
Every so often, you may hear a pedestrian mutter "Luckily no one suspects my secret identity". Occasionally during an armored car robbery, one of the security guards who is tied up will utter: "If I could just reach... my utility belt". Both are of course references to superheroes and secret identities.
- On one of the upper levels of the Empire State Building, you can find the Vulture's feathers.
- Occasionally, an enemy will say "Look out! Here comes the Spider-Man!" That line is a lyric from the '60s Spider-Man theme song.
- Mysterio's line in the theater, "You have no chance to survive, make your time!", is a deliberate error and was originally said in the Genesis game Zero Wing.
Best selling video game of June 2004.
- Golden Joystick Awards
- 2004 - Runner-up to Burnout 3: Takedown for PS2 Game of the Year
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Contributors to this Entry
Game added by Guy Chapman.
Game added June 30, 2004. Last modified April 19, 2023.