Solomon's Key for the NES was released in Japan on this day in 1986.

Mike O'Brien

Game Credits

Production

Guild Wars: Eye of the North (2007)   (Executive Producers)
Guild Wars: Factions (2006)   (Executive Producers)
Guild Wars: Nightfall (2006)   (Executive Producers)
 

Design

Guild Wars: Eye of the North (2007)   (Designers)
Guild Wars: Factions (2006)   (Designers)
Guild Wars: Nightfall (2006)   (Designers)
Championship Manager 4 (2003)   (England (Non-League))
Diablo (1996)   (Diablo Strike Team)
 

Programming/Engineering

Guild Wars: Eye of the North (2007)   (Programmers)
Guild Wars: Factions (2006)   (Programmers)
Guild Wars: Nightfall (2006)   (Programmers)
Diablo II (2000)   (Battle.net & Realm Programming)
Diablo II (Collector's Edition) (2000)   (Battle.net & Realm Programming)
StarCraft (1998)   (Programming)
StarCraft: Brood War (1998)   (Battle.net Programming)
StarCraft (Demo Version) (1998)   (Battle.net Programming)
Diablo (1996)   (Battle.net Programming)
Warcraft II: Tides of Darkness (Demo Version) (1996)   (Autoplay Programming)
Warcraft II: Tides of Darkness (1995)   (Autoplay Programming)
 

Audio

Grand Theft Auto: San Andreas (Special Edition) (2005)   (Radio Commercial Voices)
Grand Theft Auto: San Andreas (2004)   (Radio Commercial Voices)
 

Quality Assurance

Iron Phoenix (2005)   (Product Analysts)
Tony Hawk's Underground (2003)   (Test Team )
Disney's Stitch: Experiment 626 (2002)   (QA Project Lead)
Disney's Pooh's Party Game: In Search of... (2001)   (QA Test Team)
 

Thanks

Diablo III (2012)   (Team special thanks)
Warcraft III: Reign of Chaos (2002)   (Thanks to)
Dr. Brain Thinking Games: IQ Adventure (1999)   (Special Thanks)
The Roberta Williams Anthology (1996)   (Special Thanks)
 

Other

Diablo II (2000)   (Technical Strike Team)
Diablo II (Collector's Edition) (2000)   (Technical Strike Team)
StarCraft (1998)   (Strike Team)
StarCraft (Demo Version) (1998)   (Strike Team)
Diablo (1996)   (Diablo Strike Team)
 


Developer Biography

Mike O'Brien was a company director of Blizzard, where he worked for four and one-half years. He was most recently the team lead and lead programmer of Warcraft III, and personally developed the game's 3D rendering engine. Mike was the original creator and architect of Battle.net and was lead programmer on that project. He was also a senior programmer on StarCraft and Diablo, as well as the author of the network code for both games, and was a programmer on Warcraft II. Mike was featured as one of the 25 most influential people in the game industry in PC Gamer's September 1999 cover story, "Game Gods."

In March, 2000, he founded ArenaNet with Pat Wyatt and Jeff Strain. He now works as a programmer for the company.

Source: ArenaNet official company homepage.

Last updated: May 14, 2005