How do you play retro games?

Mark DeLoura

Game Credits

Business

Puzzle Kingdoms (2009)   (Vice President of Technology)
 

Programming/Engineering

CSI: Crime Scene Investigation - Hard Evidence (2007)   (Additional Programmers)
Call of Juarez (2006)   (Technical Director)
 

Technology

Homefront (2011)   (VP, Technology)
Red Faction: Armageddon (2011)   (VP, Technology)
Saints Row: The Third (2011)   (VP, Technology)
Warhammer 40,000: Space Marine (2011)   (VP, Technology)
Puzzle Kingdoms (2009)   (Vice President Technology)
Order Up! (2008)   (VP of Technology)
 

Support

Chime (2010)   (OneBigGame)
Turok: Dinosaur Hunter (1997)   (Nintendo)
 

Thanks

My Spanish Coach (2007)   (Special Thanks)
Death Jr. II: Root of Evil (2006)   (Special Thanks)
Untold Legends: Dark Kingdom (2006)   (Special Thanks)
Death Jr. (2005)   (Special Thanks)
Death Jr. (Limited Edition) (2005)   (Special Thanks)
Evil Dead: Regeneration (2005)   (Special Thanks)
Karaoke Revolution Party (2005)   (Thanks to)
Cabela's Dangerous Hunts (2003)   (Special Thanks)
Cabela's Deer Hunt: 2004 Season (2003)   (Special Thanks)
RTX: Red Rock (2003)   (The Developers Wish To Thank)
Star Wars: Episode I - Racer (1999)   (Thanks to Nintendo of America)
Xena: Warrior Princess - The Talisman of Fate (1999)   (Special Thanks)
Cabela's Big Game Hunter (1998)   (Additional Thanks)
Clay Fighter: Sculptor's Cut (1998)   (Special Thanks to)
Mission: Impossible (1998)   (Special Thanks)
 

Other

Chime (2010)   ( )
WINtA (2010)   (One Big Game)
EverQuest Online Adventures (2003)   (SCEA Developer Support)
 


Developer Biography

Mark DeLoura is serving as senior advisor for digital media at the White House Office of Science and Technology Policy (OSTP). Prior to joining OSTP, he worked nearly twenty years in the videogame industry, holding strategic, business, and technology leadership positions at SCEA, Nintendo of America, Google, Ubisoft, and THQ.

Mark's Game Programming Gems series of technical books, former role as editor-in-chief of Game Developer magazine, and presentations around the globe have eased the path for many aspiring game developers. His work was instrumental in the development of major platforms such as the PS3, PS2, PSP, Nintendo64, Gamecube, and Gameboy Advance. Mark briefly led the strategic team determining Google’s game strategy and platform, and helmed technology at THQ across 10 studios including MMO, core, social, and casual game development.

Last updated: May 21, 2014