Lionel Rico

Moby ID: 48192

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Lionel Rico started in the video-game industry in 1994 in the Ubi Soft QA department in Paris (Street Racer and Rayman for the PSX). He moved to a game designer position on sports and racing games (World Football, F1) the year after.

Then, in 1997, he accepted to guide 3rd party developers on game design (30 games, including Disney’s Dinosaur, All Star Tennis and Rayman GBA among them). Moving to Canada in 2000 at Ubi Soft Divertissements (Ubi Soft Montreal), he became Lead Game Designer on Prince of Persia: The Sands of Time (PS2), Batman: Vengeance (GBA), Tom Clancy's Splinter Cell (GBA) and Star Wars Trilogy: Apprentice of the Force (GBA). He is currently Lead Game Designer for the Ubisoft Barcelona (Tom Clancy's Ghost Recon: Advanced Warfighter, Monster 4x4 (Wii) and Cosmic Family (Wii)).

Credited on 37 games

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The Settlers: New Allies (2023, Windows) Game Design & Scriptwriting
Oddballers (2023, Windows) Game Design & Scriptwriting
Rocksmith+ (2022, Windows) Game Design & Scriptwriting
Roller Champions (2022, Xbox One) Game Design
Tom Clancy's Rainbow Six: Extraction (2022, Windows) Game Design & Scriptwriting
Monopoly Madness (2021, Nintendo Switch) Game Design & Scriptwriting
Far Cry 6 (2021, Windows) Game Design & Scriptwriting
Assassin's Creed: Valhalla (2020, PlayStation 4) Game Designer
Assassin's Creed III: Remastered (2019, Windows) Game Designer
Assassin's Creed Chronicles: Russia (2016, Windows) Game Designer
Assassin's Creed Chronicles: India (2016, Windows) Game Designer
Rabbids Invasion: The Interactive TV Show (2014, PlayStation 4) Game Designer
ESPN Sports Connection (2012, Wii U) Creative Director
The Adventures of Tintin: The Game (2011, Nintendo 3DS) Special Thanks
Monster 4x4: World Circuit (2006, Wii) Lead Game Designer
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, Xbox 360) Game Design
Rayman: 10th Anniversary (2005, Game Boy Advance) Backgrounds Design
Star Wars Trilogy: Apprentice of the Force (2004, Game Boy Advance) Game Designers
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004, Game Boy Advance) Game Designers
Prince of Persia: The Sands of Time (2003, PlayStation 2) Game Design Team

[ full credits ]

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