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View Mode: threaded | watch thread It's on! The annual interactive fiction competition is back. You can download games and everything you need (interpreters and such) here. Strangely, the links don't work at the moment. Never mind that though, most of the games are available to play in an online browser mode. You can do it here. Or if you still want to download - you are free to do so at ifarchiveHappy text adventuring! Huh??!? Please note, any games that can be played online can be documented here as browser games! Also pls note, due to bandwidth constraints, you may have to try a few times at off-peak hours to get some of the games. I think not. Except when there would be an .exe file combining the interpreter and a game. Don't you love our policy?
(Edited by Pseudo_Intellectual (42294), Oct 06, 2011) Re: IF Comp 2011 Pseudo_Intellectual (42294), Oct 06, 2011 one archive, containing an interpreter and a game == good one archive, containing several interpreters and several games == bad? When else would this have come up for policy to be set about it? Edit: no, you must mean the archive must have interpreters set up specifically to play individual games, as in instead of everygame.exe you must have game1.exe, game2.exe, game3.exe? As long as the games run on the intended platform, it doesn't matter how the technical set up is. You could have one or you could have a billion interpretors, as long as it works.Then whether such compilations are actually worth documenting is another question. You would just need to have an .exe file. If it was allgames.exe, which would show a menu where a game can be chosen, it would be a compilation entry.
I'm interested too, but was afraid to actually add any games because of the restrictions. It seems the games are playable online for a limited amount of time only. Last year's games are no longer available. They were when I started collecting information about them (and some of the games of 2009 were playable on the ifcomp site, too, but not anymore). Unless someone from higher up can confirm that it's okay to add them even when they are no longer directly playable, I am not going to (perhaps I will do the browsergames that link to the developers site, if nobody beats me to it).
But aren't these still running through a interpretor, just one that happens to be made for a browser?
(Edited by Patrick Bregger (85460), Oct 05, 2011) Re: IF Comp 2011 Patrick Bregger (85460), Oct 05, 2011
Well, we also file games as Battlefield Heroes as Browser games even if they require Windows, i.e. are Windows games at heart which run through a browser. Don't see the difference here.
Alright then, you're right about that. It should be ok if the games are officially released by the creator (or with permission).I'd really like to add all the interpretors as platforms, but that's for the future. Let me unpack this a little to see if you're saying something other than rules that always apply to all submissions here: a) no leaked alphas or prototypes unauthorized for distribution, as always b) no web fan-conversions of earlier games unless the proper licensing channels are followed? c) Document games that have been specifically presented in an in-browser setting, ready to play, and not just ones that could hypothetically be plugged in to be played that way? I'd really like to add all the interpretors as platforms, but that's for the future. Before we had the browser platform, we had a lively group of "executable Flash games" just waiting to influence the status quo 8) We document all sorts of games no longer sold and online games no longer available for play; how would these be different? Unless someone from higher up can confirm that it's okay to add them even when they are no longer directly playable Sciere was the one who gave me the tip that the Parchment interpreter meant all z-code games were now fair game as browser games, but that was outside the context of their online availability expiring. (My question about the archive bundled with interpreters still stands.)
Excellent. I have a bunch of other stuff to finish first, so in a few weeks time I'll start with the previously online playable games for if comp 2008 and 2009 (don't think there were any earlier than that).
... helpfully, we have no real indication when these were thrown in the website, but snapshots from the waybackmachine may help to approximate. (... but does this violate the "with creator's knowledge and permission" clause above?) Ok. I've played two games so far.The first one is The Myothian Falcon. As you can guess from the title you play as a Phillip Marlow wannabe. But! It takes place in the 32nd century, so I guess you're more like Rick Deckard. Anyway, it's a short and rather straightforwad murder detective mystery with a bit of story branching. It was alright, nothing special, the story wasn't that interesting but it was concisely written and nicely presented. However, it's got lots of bugs. Probably because it was developed with Quest, not exactly the most popular platform for IF enthusiasts. "No programming required." it says on the download page. Based on the number of game-breaking bugs I encountered it probably should require just a little bit. I voted 5. The second one is Kerkerkruip. Now this one is very interesting. It's an IF/rogue-like hybrid. It has a nice charming sense of humour as well. The rooms are arranged in a random order every time you start a new game. No saving, permadeath - the usual stuff for roguelikes is implied. Battles are turn-based but sometimes you can take two turns if your concentration is high. Battles are fast and enjoyable. Enemies are always unique and well-written. Interface is comfortable and works as it should. Take a look at some instructional videos the author created. They will give a good idea what Kerkerkruip is all about. Introduction to Kerkerkruip Exploring the Dungeon Combat Basics Combat advanced I voted 8 for this one. The surprise with the Myothian Falcon is how good it was -- the Quest designer is trying hard to make a good environment to make good games in, but the language's catalogue of games doesn't do it any favours. Working through z-code games currently, including plenty of them which are surprisingly short. ![]() Pseudo_Intellectual Wrote:
I think that actually discussing the voting is still frowned upon until the competition is over.
Why is that, I wonder? ![]() Pseudo_Intellectual Wrote:
Ehh, it may more directly influence those who have not yet voted?
That seems silly to me. But I'll comply in favour of these impressionable individuals.
Hi guys -- being one of the authors, I cannot talk about the games, but I think I might be able to set something straight about Parchment and the availability of games.
A running version of Parchment is hosted at http://iplayif.com. To run a game, all you need to is to go to http://iplayif.com/?story=***, and in place of the *** you put the URL of the game. Basically all freely available IF games, including the competition games, are permanently hosted at the IF Archive: http://www.ifarchive.org/. So a permanent link to online play for many IF games can be constructed by putting the IF Archive URL for a game file in place of the ***. For example, the permanent link to online play for last year's The Warbler's Nest is here. Or, for a Glulx (rather than a Z-code) example: Gigantomania. I don't know the Moby Games policies, of course, but the transience of the competition website certainly doesn't have to be an impediment. (By the way, I do not think there is a rule against posting scores. I have seen more reviewers do this.) That said, you're invited to try! 8) People who give two figs about IF are in the vast minority here and hence there are huge stark weeping gaps in the canon here. Nice, kerker (dungeon) and kruip (crawl) is a literal, non-existing translation in Dutch.
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