Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work

aka: LSL5, Larry 5, Larry 5: Fala milosci, Leisure Suit Larry 5: Passionate Patti macht beim Geheimdienst mit, Leisure Suit Larry 5: Passionate Patti se fait Détective Privée
Moby ID: 408

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Critic Reviews add missing review

Average score: 76% (based on 22 ratings)

Player Reviews

Average score: 3.5 out of 5 (based on 75 ratings with 6 reviews)

What happened to you, Sierra?..

The Good
Larry 5 is one of Sierra's VGA titles of the early nineties, a row of games with wonderful graphics, rich MIDI music, and conveniently elegant interface. The technological gap separating this game from its predecessor is so huge that sometimes it seems there really must have been a "Larry 4" between them. It also has a cartoony look that later became widespread among comedy adventures: some rooms are viewed from strange angles and have strange shapes, planes wave their wings when taking off, and a few people look appropriately disproportional, such as the hilarious maitre d' in Hard Disc Cafe. The visuals could be the game's saving grace, although the much more rewarding remake of the first game looks just the same.

Al Lowe probably could not have created a completely unfunny game even if he tried. While much less memorable than the previous installments in that regard, Larry 5 still has some spark here and there. The situations themselves leave a lot to be desired, but there is attention to detail that has always distinguished the series, and it has survived the departure of the text input. Some of the game's optional actions - looking at unimportant objects, etc. - may yield jocular descriptions that belong to the more tolerable material it has to offer. The company directory with omitted letters (where ".uck You.." ends up being deciphered as "Duck Youth") is a definitive highlight.

And, of course, playing as two different characters is always a good thing. At least seeing Patti nicely recreated with 256 colors could be vaguely stimulating, especially if you got attached to her in the previous game and want to know whether she and Larry will ever be together again.

The Bad
I have no idea what exactly happened there. Rumors of the company's boss actually instructing the designer to make a game anyone could finish may be quite close to truth, because Larry 5 ended up being just that. Perhaps they were intimidated by the success of LucasArts with their death-free policy. In any case, by throwing all danger overboard, they went further and eliminated any kind of challenge altogether: Larry 5 is unabashedly, mind-numbingly, infuriatingly easy.

I'm completely serious when I say that what is supposed to be the meat of the game - the plot-related tasks - can be completed by clicking through them. You see, in an inexplicable move, Sierra made all the puzzles of the game optional. I really mean it: all the puzzles in the game are there only to score extra points. You can procure an item and give it to a person who might need it - but you can also fail to do that and still proceed with the game as if nothing happened. This terrible decision utterly ruins the game. There is no sense of reward and no feeling of achievement, which is a crucial component of game design. The final segment is particularly horrible: Larry manages to fly a plane, safely land it, meet several people, and stop the villain in the final scene without a single input from the player!.. Often the game simply becomes a string of cutscenes with barely any control, almost like a Japanese visual novel.

It gets worse: Larry 5 is also aggravatingly linear. Whether you play as Larry himself or as Patti, the chapters all follow the same routine: you are taken to a single location where you must make a few steps, perform the most obvious actions, and automatically proceed to the next segment. There is no exploration involved: most of those areas consist of a few screens at best, each offering next to nothing to do. You can't even wander around, take stuff, or talk to people aimlessly - each chapter confines you to one tiny area only, without anything connecting between them. The scarcity of available objects and the restricted movement would make all the puzzles too easy even if they were mandatory.

Even in terms of humor, Larry 5 fails to reach the bar. The situations depicted in the game are simply not funny - not even in a vulgar sexual sense. Speaking of which, there is something coarsely lewd in the entire premise of the plot - having sex with overly horny young women and videotaping the act. This is a step below the risky, yet for the most part tasteful humor the series is known for. Since seducing all the woman requires no effort whatsoever from the player, the whole thing feels even cheaper and less attractive.

The plot makes little sense - and not in a good, entertaining way, like in the second game. The whole amnesia issue and the spy activities intertwined with corrupted porn industry are not particularly amusing and feel fake and disjointed. The overly symmetrical, formulaic structure of the game precludes any surprises already from the lukewarm start. And, like a sour icing on a stale cake, the omnipresent copy protection is more annoying than ever.

The Bottom Line
Even the greatest ones have their dark hours. The lovely visuals and the remnants of humor in Larry 5 prevent it from completely tarnishing the glory of its developers, but its inconceivably simplistic, shallow gameplay comes close to doing that kind of damage. Sadly, this is not only by far the weakest installment in an excellent series, but also a game way below any kind of standards set by its creators.

DOS · by Unicorn Lynx (181775) · 2019

An essentially disappointing entry in the Larry adventure franchise.

The Good
Larry 5 represents a new angle for the Larry games. While the previous three featured your standard Sierra adventure art and design (characters that looked as real as a jumble of 16-color pixels could), Larry 5 eschewed realism for a cartoony, lighthearted feel. This new breed of aesthetics definitely works in the context of the game world-unlike in previous Larry adventures, nothing is ever REALLY meant to be taken at all seriously. This, coupled with Al Lowe's typically engaging sense of humor and flair for puns, makes Larry 5 at least an entertaining ride.

The Bad
When played back to back with Larry 3 (the precursor in the series), it's easy to see Larry 5's main weaknesses. As the first Larry game to abandon the parser interface in favor of the mouse-driven icon interface, a great deal of interactivity just seems to be lost. This can probably be best attributed to the programmers' inexperience rather than to any inherent flaws in the interface itself. And, as other reviewers have noted, Larry 5 is pretty easy and shouldn't take too long to breeze through. Finally, the ending is quite a letdown (a continual problem with Larry games, it seems).

The Bottom Line
It's everything you know about Larry, plus icons and a new look. But really, don't start here if you're a Larry virgin-you'd best play the first three games to truly experience the genius of Leisure Suit Larry.

DOS · by Lucas Schippers (57) · 2001

Silly and easy, but fun...

The Good
The graphic is very nice (scanned handpainted backgrounds) and I just love the music. It's easy to complete, but you have fun while doing it.

The Bad
You have to play on the casino to win money (as usual in the these games), but it's not that hard to win and actually it's quite fun even if it interupts the ordinary game. The plot is sleazy and stupid and so the jokes... but's that's why I like it I suppose :-).

The Bottom Line
I played this first time when it was new at a friends PC. I was then impressed by the nice graphic, the fun sampled sounds and the sleazy music. I have played it several times since and I still love it.

DOS · by Carl-J. Johansson (36) · 2000

Hey Ma! Look what they did to Larry!

The Good
I fell in love with the antics of poor, little ole' Larry in LSL1 and have played every one in the series. We gals have always chuckled in the shadows watching the "one liners" and gags you guys try on us, but Larry takes the cake. That said, I'll cover a little bit about this particular game.

I agree that the graphics and music are better than in any of the previous games. The gameplay aspects overall are also better. But ... but .... now read my major complaint about the game below.

The Bad
They RUINED my Larry! Man was I disappointed when I saw how ugly they made him. Sure, he was always dorky and nerdy, but they drew his head WAY out of proportion. The ~old~ Larry really grew on me and I hated the new look they gave him.

The Bottom Line
A good game overall, if you can get beyond the awkward looking lead character. Bring back the old Larry, I say!

DOS · by Jeanne (75938) · 2001

Where's Larry 4?

The Good
The last time we saw Larry Laffer, he was wondering around Nontoonyt Island, doing nice things to every girl he met, and he was lucky that he screwed every one of them. Eventually, we found him programming Leisure Suit Larry 1, while spending the night with Passionate Patti, his one true love. Al Lowe initially intended for the LSL series to be a trilogy, therefore the series would have ended with number three. It was later revealed that LSL4 would be a multiplayer adventure game, but that never saw the light of day.

Both Larry and Patti also feature in this game. Each character has an assignment that seems to be connected with the other. While Larry's assignment is to audition three hostesses to appear on a popular TV program under certain conditions, Patti has to go undercover for the FBI to stamp out any corruption in the music industry. Of these two, I have to say that Larry's is interesting since he eventually has to use a camcorder to film the bizarre actions of the finalists.

In LSL5, the player controls both protagonists. But instead of spending the first half of the game as Larry and the other as Patti, you will go back and forth between them when the active character has completed a portion of their assignment and is traveling to their next location. There is copy protection, but this only applies to Larry's part. This is where you have to look up something in your documentation and enter five symbols that correspond to the location where you want to go next. The paper that serves as the copy protection sheet has some humorous names that go with the humor of the game.

It doesn’t hurt to enjoy the many jokes the game offers. For example, read the many ads in the airport terminal, or listen very carefully how the boss and the president mispronounce Larry’s name (ie: Daffer, Luffner, Lenny, Lipper). Oh, Larry happens to save the plane carrying the vice president’s wife, and you do this by clicking like hell on the controls. Then there's the dreams the characters have when they are traveling to their next destination. I quite enjoyed Patti fantasizing about Donald Trump and Bill Gates.

The hand-painted backgrounds look good, and both the icon bar and the control bar are quite colorful. I like the appearance of the dialog boxes, which you have a certain amount of time to read. In the control panel, the text slider is ideal for people who are slow readers. With these cartoon-style graphics, Patti looks sexier than ever. Sierra recommends this game to mature players due to its adult content.

The music in this game is excellent. I liked the tunes when Larry is in Atlantic City, but mainly whenever Patti is in control. You get to hear most of the soundtrack through a stereo in one of the rooms at PornProdCorp. The sound effects blend in with what Larry and Patti are doing, and you get to hear them all at the end of the game, post credits (if your sound cards has DAC). It was Al Lowe who invented the game’s “bodily function” keys. To hear them, all you have to do is just press one of the unused function keys to hear a disgusting sound. I don't see much point to this, other than create some sort of “rap” of them.

Unlike previous Larry adventures, LSL5 has alternate solutions throughout the game, and these solutions add to the replayability of the game. An example of alternate solution is at the dentist, where you can wrap a doily around your head and pretend to be in real pain, instead of phoning up for an appointment with Chi Chi Lambada. As far as I know, the fifth game is the only one that has these alternate solutions.

The Bad
For the first (and only) time in LSL history, there is password protection in the game. I don't mind it as a way to prevent minors from playing the game, but it gets annoying if you start up LSL5 and want to restore a game, and this happens every time. There is no typing meaning that your interactivity with the environment is reduced. Finally, you cannot die in the game, which is the shame because I enjoyed reading those humorous dialog boxes.

The Bottom Line
If you enjoy the previous Larry games, you will definitely like LSL5. It may have the same amount of jokes and the same protagonists you get to control, but the graphics are gorgeous and the sound is excellent. There are also alternate solutions that make the game worth playing more than once. At the very end, you get to hear someone say “Better Babes Through Technology”. Now, I have to agree with whoever said that. The babes are definitely better in the next game, as well as the one after that, but it's too bad that Patti doesn't look any better.

DOS · by Katakis | カタキス (43087) · 2014

Larry 5 is to adventure games (Larry legacy included) what Larry is to women

The Good
Great graphics, great sounds, great production values overall. Just as pretty much all Larry games, this one has a unique style to it, quirky, tongue-in-cheeky, with colorful cartoony graphics, Larry truly does become alive on this game. Everything is silky smooth in this game, just as you would expect from an early 90's Sierra game. In a word: professional.

Also the idea to use multiple characters is always a plus.

The Bad
Well, the game that comes in that shinny, graphically wonderful-streamlined-blablabla package is a piece of crap. It is one of the dullest adventure games I've played. The gameplay is akin to clicking the up & down arrows on a notepad window to scroll a story up & down. No, seriously. This has got to be the worst Sierra adventure gameplay-wise, with puzzles that are almost non-existant and a difficulty level that will make even retarded people shameful. Sierra just felt that they had to try that "LucasArts style" and removed all the "whoops you died" moments from this game, unfortunately they took the lazy route at doing so and just removed every difficult aspect of gameplay, in fact there is no possible way to be stuck on Larry 5, even if you miss critical aspects of the game you can still finish it (ie: at a certain point you need a green card, which you have to use to coax what's-her-name into letting you boink her, yet if you don't get it, she'll still do you, and you'll still be able to carry on with the game as if you had, ditto the evidence in the radio station, etc. etc.)

Furthermore, the humor that usually lifts the Larry games up also takes a kick in the balls. For instance, there's a sequence that involves a gadget operator describing the use of a machine-gun-toting bra to Patty. The sequence devolves into a physical gag, yet as it plays onscreen, the game text describes the joke to you as those obnoxious uncles often do, just to be sure you "get it"...groan... At least there are the usual politically-incorrect jabs that the Larry games are famous for, but for the most part I just sat there looking at the screen thinking "Is this supposed to be funny"..? Uh... should I laugh??" "Lookee, Larry's name just got mispronounced for the umptenth time:... funnnyyyyyyy......weeeee..."

Additionally you get a couple of annoying design choices, such as a password system similar to Zak McKraken's which means you'll have to input the required password many times as you travel around the globe, etc. And for as minor as it may be, just as another reviewer noted: They totally screwed up Larry!! He now looks like an old geezer!! Ah well... that was just bitching.

The Bottom Line
I have not played the entire Larry saga, so I'm not qualified to say whether it's the worst Larry ever or not, but I have a hard time imagining something worse than this. It's definitively the worst "Next-Gen" Larry, and definitively one of the worst and most boring adventure games ever. The only saving feature it has is the lush technical detail, and a definitive late 80's retro-feeling that adds to the game a slightly amusing edge.

DOS · by Zovni (10504) · 2002

Contributors to this Entry

Critic reviews added by Narushima, Patrick Bregger, Игги Друге, S Olafsson, Tim Janssen, Bozzly, Scaryfun, shphhd, Terok Nor, Joakim Kihlman, Ryan DiGiorgi.