🕹️ New release: Lunar Lander Beyond

Oddworld: Abe's Oddysee

aka: Abe a Go Go, Oddworld - L'Odyssée d'Abe, SoulStorm
Moby ID: 1058

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DOS screenshots

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Main menu
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Starting location. The game gives some helpful tips at the beginning
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Grim "totalitarian" atmosphere with touches of dark humor prevails in the game
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Finally outside. Touch the stone to get some advice. Jumping puzzle with falling stones ahead
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Yeah, you need to pull that lever. But how can you do it with those ferocious animals guarding it?..
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Abe will often go up and down on such platforms
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Paramonian Nests, one of the most adrenaline-raising areas in the game - all done in shadowy graphics. Here you see two Paramites tear Abe apart
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Entrance to Scrabania. Abe will chant (yo, yo, yo... :)) to get some advice
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The game often shows two levels on one screen, one close, one remote
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Even the loading screen is humorous
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Scrabanian Nests. Abe is making a jump
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Beautiful location, but also very dangerous: Scrapyards. Abe is relaxing in front of a cozy fire
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Your heroic mission: rescue Mudokons...
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...and lead them safely to portals
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Abe is killed by a vicious Slog
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The timer starts...
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Oh no, so many bombs!

PlayStation screenshots

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Title screen
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Main menu
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Humorous loading screen
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Atmospheric intro animation: the view of Rapture Farms...
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...and of the poor, helpless Mudokons working there
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The game's starting location. Electronic advises float above. Abe makes a comical gesture with possible Jewish influences
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The game's entire first area is the grim, totalitarian factory. Abe is trying to run past all these slogans
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The second chapter deals with escaping the factory through the scrapyard. Security is pretty tight here
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Abe finally emerged in the mysterious ancient Mudokon lands
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Such tips and stories are encountered pretty often
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Emerging in Paramonia - one of the game's biggest areas. Nice weather, birds are singing...
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Whoa, dude, sweet ride! This animal is called Elam and has seemingly little to do with the ancient pre-Iranian civilization of the game name
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Abe has jumped through the well, possessed the Slig from the background, and I killed the Slog controlling the Slig. Just a regular day in Oddworld
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Paramonian Temple hub. You'll have to complete six areas in any order
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The Paramonian temple areas have nests made by Paramites, spider-dog-like creatures. Here, Abe is practicing throwing pieces of meat
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Up close and personal with a Paramite. Nearby is a lever - one of the many you'll encounter
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Bells, bombs, doors, images, and Abe rolling around
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This looks like more classical platforming gameplay, don't you think?
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Paramonian Nests - a short, yet very tough area, where everyone are presented by silhouettes
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You finally reach Scrabania, another very large area somewhat past halfway through the game
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If you try to chant with those cameras present, they will zap you!..
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On the other hand, chanting in front of bird portals in such quiet areas activates them
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You've discovered a secret area in Scrabania and briefly return to the initial factory. Hoisting onto the platform to hide from the guard
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Scrabanian temple hub - eight more trials and you are done. No wonder the game's middle part drags so much
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Scrabanian temple area - ornaments, levers, and a Scrab all by himself
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Now you'll have to deal with floating bombs, too!..
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Scrabanian Nests are similar to the Paramonian ones visually, but the gameplay here is much more relaxed
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The game's final (and also very long) chapter takes you back towards the initial factory. It's pretty dark here...
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...and security has been clearly upgraded!
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It's time to dedicate yourself to saving all those Mudokons and possibly achieve a good ending
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GameSpeak allows for some fairly complex gameplay. This controls screen is indispensable in case you forget some commands
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About to send a fellow Mudokon through a bird portal. Trying not to get zapped by that energy barrier
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At least you get some help about those giant bombs
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Abe is being brutally devoured by a Slog
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This will happen many, many times. You've stepped on a bomb - everything explodes, chunks of pixels are flying around, but this Mudokon miraculously survives...
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More cool Slig possession action. Sligs have their own GameSpeak, and you'll have to know what to say to pass this screen!..
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Tiptoeing past a sleeping Slog. You've reached the so-called Zulag
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Viewing the map - not that helpful, actually
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A CG animated cutscene showing the evil Glukkons
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The game's final area is plagued by bombs, enemies, and a time limit!..

Windows screenshots

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Title screen
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Main menu
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Starting point in game
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Escaping in nick of time
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In front and back of the scene
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Sneaking over the sleeping guard
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You must rescue your race from being served as a main meal
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Defusing a bomb isn't always succesful when I'm playing around
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Escaping Rupture Farms
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Escaping Rupture Farms, Part II
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Free at last!..
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Nice woods - the game's very lengthy second part begins
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Having a little ride!..
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Who could have built these nets?..
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Scrabania
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The animal I’m riding has its own will and does not always obey me.
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These mines should be avoided
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