🕹️ New release: Lunar Lander Beyond

Arkanoid

Moby ID: 1087

[ All ] [ Amiga ] [ Amstrad CPC ] [ Apple II ] [ Apple IIgs ] [ Arcade ] [ Atari 8-bit ] [ Atari ST ] [ BBC Micro ] [ Commodore 64 ] [ DOS ] [ Macintosh ] [ MSX ] [ NES ] [ PC-88 ] [ PC-98 ] [ Sharp X1 add ] [ Thomson MO add ] [ Thomson TO ] [ TRS-80 CoCo ] [ ZX Spectrum ]

Amiga screenshots

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Main Title
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Some bricks take more time to get destroyed.
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Part of the opening story
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Gameplay on the first level
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Beginning the second level
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The gold bricks can't be destroyed!
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Using lasers to destroy the few remaining bricks
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Catch the red capsule for lasers!

Amstrad CPC screenshots

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Loading screen
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Title screen / main menu
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When beginning a game the story scrolls by
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Gameplay on the first level
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Catch that "S" to slow down the speed of the ball

Apple II screenshots

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Title screen
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Gameplay on the first level
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Level 2 - each level features different brick patterns.
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Catch that "E" for an extra large paddle.
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The "S" will slow down the ball.
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Blast bricks with lasers
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The "P" is an extra life.
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Beginning level 7.
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Three balls in play
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Gold bricks can't be destroyed making some levels more challenging.

Apple IIgs screenshots

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Title screen
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High scores
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The intro
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Round 1 ready
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Powered up with laser bat
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Three balls at once
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Game over
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A foretaste of the next level

Arcade screenshots

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Title screen
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Intro
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Gameplay
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Another level
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Space Invaders-themed level
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"DOH"

Atari 8-bit screenshots

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The main menu
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Beginning the first level
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Gameplay with the extra wide paddle
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The tricky third level; some bricks can't be destroyed!
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Blasting bricks with lasers
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Some bricks require multiple hits to destroy
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Each level features a different layout of bricks

Atari ST screenshots

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Title screen
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The opening story
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Gameplay on the first level
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Smashing bricks...
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The extremely tricky third level
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Catch the green capsule for sticky paddle
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Ready for round five?
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The high score table

BBC Micro screenshots

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Loading screen
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Story introduction
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Level 1
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Level 2
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Level 5 with multi-hit bricks
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Level 8 easier than it looks
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Level 16 homage to Galaxians?
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High score table

Commodore 64 screenshots

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Title screen
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The opening story
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Gameplay on the first level
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About to catch one of the "power ups"
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On the third level with the large paddle

DOS screenshots

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Select video mode
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Title screen (1987 Imagine version)
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Select input device
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High score screen (1987 Imagine version)
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Fun Time Arcade Logo (EGA)
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Gameplay (1987 Imagine version)
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Fun Time Arcade with Taito Logo (EGA)
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Scoreboard (EGA)
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The opening story (EGA)
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Introduction before start the game (2) (EGA)
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Let the games begin (EGA)
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A typical game shot (EGA)
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Level 2 begins (EGA)
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The tricky third level (EGA)
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Round 1 (Demo mode)
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Fun Time Arcade Logo (CGA)
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Fun Time Arcade with Taito Logo (CGA)
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Title screen (CGA)
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Round 2 (Demo mode)
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The opening story (CGA)
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Round 3 (Demo mode)
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Gameplay on the first level (CGA)
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Round 4 (Demo mode)
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Gameplay on the second level (CGA)
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Round 1 (Demo mode / CGA)
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Round 5 (Demo mode)
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Round 10 (Demo mode)
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Round 20 (Demo mode)
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Round 30 (Demo mode)
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Title screen (Tandy)
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Original Arkanoid file and Keydisk check fail
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Catch the "S" capsule to slow down the ball (EGA)
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Round 7 is comparatively easy after some of the previous rounds (EGA)
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Round 8 requires some tricky bouncing to get the ball into the center where the destroyable bricks are (EGA)
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Not too hard...if you can bounce the ball up that narrow passage (EGA)
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This level is tough because the silver bricks take multiple hits to destroy and don't release any capsules (EGA)
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I have the lasers, now I can shoot some bricks! (EGA)
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The large paddle makes it easier to hit the ball (EGA)
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Three balls in play destroy this umbrella shaped round (EGA)
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The yellow/gold bricks can't be destroyed (EGA)

MSX screenshots

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Title screen
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Gameplay on the first level
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I now have a big paddle!
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The always tricky third level
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Firing lasers...
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Those silver bricks require multiple hits to destroy

Macintosh screenshots

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Title screen
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Start a new game
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Introduction
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Select the starting round
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Playing in round 1
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Shooting the laser
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Those things get in the way
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Tricky last block
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Round 2
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Round 3
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A new high score
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Insert coins where exactly?
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Game over

NES screenshots

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Title screen
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Japan Title screen
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The opening story
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The first level
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The second level
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catch falling power ups
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Creatures appear from the top of the screen to get in the way
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Enemies in tunnel. But time to destroy the bricks
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Cannon is a very useful bonus
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Labyrinth
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Space invader?

PC-88 screenshots

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Title screen
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Introduction
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First stage. Break all the blocks!
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The capsules contain powerups
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The white capsules arre extra lives!
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Second stage
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Getting the ball on top of the blocks if often an effective strategy
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Got a multiball with just a few blocks left
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This stage is much harder than it looks
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Almost...clear...
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Something a bit simpler
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Well, now, what could that be?
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Laser upgrades are incredibly useful
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The last block is always the hardest to hit
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High score entry

PC-98 screenshots

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Title screen
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The short intro...
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Let's do it!
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Ahh, everyone's favorite, letter L: your pad can now shoot the bricks!
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Look, I have two balls!... Err... I know you are going to say: "Don't we all?"... :)
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Second level. Nice grass scenery!
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Look, I have a long, thick, hard... pad. Okay, okay, I'll stop. Too many hentai games, you know what I'm saying?..
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This high-tech level is very hard. The yellow bricks are totally unbreakable
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Hehe, the three balls are jumping between the unbreakable bricks, while I just wait!..
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High scores

TRS-80 CoCo screenshots

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Title screen (Coco 3)
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Gameplay on the first level (Coco 3)
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Firing lasers! (Coco 3)
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Those gold bricks can't be destroyed making this level tricky (Coco 3)
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The extended paddle (Coco 3)
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Catch that blue capsule to split the ball into three (Coco 3)
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Silver bricks require multiple hits to destroy (Coco 3)
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Not even lasers can help you destroy gold bricks (Coco 3)
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Title screen (Coco 1 & 2)
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Gameplay with multiple balls (Coco 1 & 2)
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Firing lasers! (Coco 1 & 2)
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Indestructible bricks always seem to get in the way... (Coco 1 & 2)

Thomson TO screenshots

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Start screen
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First level
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Second level

ZX Spectrum screenshots

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Loading screen
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Title screen and scores
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The game introduction
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Destroying bricks on the first level
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Each level has a different brick layout
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The gold bricks can't be destroyed
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Try to catch the falling power up, but don't miss the ball!
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The oddly shaped fifth level
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