Arkanoid: Revenge of DOH

aka: Arkanoid 2: Revenge of DOH, Arkanoid II: The Revenge of Doh
Moby ID: 1088

[ All ] [ Amiga ] [ Amstrad CPC ] [ Apple IIgs ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ MSX ] [ NES ] [ Sharp X68000 ] [ ZX Spectrum ]

Amiga screenshots

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Title screen
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The opening sequence
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A game in progress on round one
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Collect the red "L" for lasers
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The introduction to round three
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A tricky little level
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The twin paddles
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Quite a few balls in play!!

Amstrad CPC screenshots

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Loading screen
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Main menu / credits
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Beginning the first level
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Firing lasers!
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Only a few bricks to go...
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The "B" (break) capsule allows you to leave a level before it's completed
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The regular, white balls can't destroy the gold bricks
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Capture those capsules to power up the Vaus...

Apple IIgs screenshots

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Loading screen
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Title screen
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Introduction when beginning a new game.
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Gameplay on the first level
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Each level features a different brick layout.
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You may encounter a "mini-boss" depending on the path you take.
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Numerous balls in play!
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Gold bricks can't be destroyed normally and make some levels more challenging.
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Round 6 introduction
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This brick layout can be tricky.
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The enemies that float around this level also can't be destroyed and deflect your ball randomly.
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Gold bricks can be destroyed if you catch the mega ball capsule.
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Numerous mega balls on the screen take care of a level rather quickly.
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Using lasers to shoot bricks.

Arcade screenshots

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Title screen
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Intro
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Starting the game
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Powerups
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Rainbow Islands-themed level
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Game Over
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"DOH" again
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Hall of fame name entry
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An abstract from game's ending

Atari ST screenshots

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Title screen
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The opening sequence
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Gameplay on round one
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Multiple balls
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Ready for round three?
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The "ghost paddle"
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Collect the red "L" for lasers

Commodore 64 screenshots

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Taito fun time arcade logo
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Title screen
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Game options for Taito release
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Game options for Imagine release
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Gameplay on round one
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A rainbow shaped level
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Destroying bricks on round two
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A game in progress
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Game over!

DOS screenshots

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Taito opening screen
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Game title
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Introduction
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Beginning-of-game shot
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Editor
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Scoreboard
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gameplay, round 6 - EGA
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on a Pentium II the game is so fast you can't see your paddle! - EGA
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the introduction - CGA
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the backgrounds get in the way in CGA 4 color mode.
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gameplay, round 4 - CGA
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gameplay, round 3 - CGA
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Taito fun time arcade - Hercules Monochrome
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Title screen - Hercules Monochrome
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Starting a new game - Hercules Monochrome
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The first level - Hercules Monochrome
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First stage (Tandy)

MSX screenshots

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Title screen
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The main menu
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Game introduction
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Ah, it's Doh!!
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Gameplay on the first level
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Firing lasers!
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The "Vaus" dissolves into existence at the beginning of a level
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Twin paddles
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Large paddle about to catch a grey capsule
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Multiple balls in play help eliminate bricks quickly
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Twin paddles; don't let the ball fall between them!
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Lasers can't eliminate the gold bricks
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Use the editor to create your own levels

NES screenshots

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Title screen
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Choose a 1 or 2 player game.
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The starting round.
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A long period of time passed...
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Intro scene
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Title screen
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Round 01
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Get ready for the second round!
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There's an upgrade falling down.
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Play Arkanoid in Versus Mode
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Create your own round in Edit Mode

Sharp X68000 screenshots

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Title screen
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Story intro
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Main menu
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First round
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Demonstration

ZX Spectrum screenshots

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Loading screen
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Title and high scores
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Beginning the first level
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Smashing bricks
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Twin paddles
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Lasers don't do much against indestructible bricks
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The ghost paddle
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Just a few more bricks left...
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