X-Out

Moby ID: 11313

[ All ] [ Amiga ] [ Amstrad CPC ] [ Atari ST ] [ Commodore 64 ] [ ZX Spectrum ]

Amiga screenshots

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Introduction [1]
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Introduction [2]
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Title screen
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The shop
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Stage 1

Amstrad CPC screenshots

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Loading screen
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Fitting out your ship
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Starting out
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R-type like waves
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Ooh, a shoot'em-up snake!
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After killing the snake, the pilot jumps out
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First boss
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X-out uses a weak-spot system; here it's his bald head
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Don't lose your head, Mr. Boss!
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Adding a ship to the collection
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Level two isn't all that different
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That's a nice shooting worm!
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A laser-equipped warship
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The weak spot on the second boss are his claws
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Upgraded to three pods
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Unleashing a powerful blast

Atari ST screenshots

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The brave space, er, water pilot
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Title screen
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The shop, where you equip your vessel
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He's pointing his tongue at me!
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I'm already dead
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Here we come!
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It's lucky I'm well equipped
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Highscore

Commodore 64 screenshots

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The opening sequence
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And your craft takes off for its mission!
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Title screen
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Selecting / equipping your craft
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Attacking enemies!
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Uh oh, I'm surrounded!
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A very large boss!!
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Stage 2 Boss - there's no indication of where to shoot it.
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Stage 3 - Now with destructible terrain.
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Stage 3 - The track leaving enemies could have been borrowed straight from R-Type.
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Stage 3 Boss - Mutant grasshopper of doom?
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Stage 4 - Trust me, it's a new stage even though it looks exactly like stage 3.
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Stage 4 - This time with no enemies, maybe the designers got bored.
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Stage 4 Boss - Mechanoid green thing with a teeny tiny head.
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Stage 5 - Actually looks different!
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Stage 5 Boss - Relentlessly crushes you against the border of the screen.
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Stage 6 - Featuring the evil and near indestructible snails of indestructibleness.
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Stage 6 - The little walker enemies are surprisingly well programmed.
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Stage 6 Boss - Some sort of giant green angry guinea pig...
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... which turns into an even unhappier angry green, um, thing.
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Stage 7 - Dying so often now it's difficult to get a screenshot with the player ship on.
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Stage 7 - I don't remember why I kept this screenshot, probably because the player is visible.
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Stage 7 Boss a - Will kill you beyond dead...
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... except when it gets bored and wanders off the top of the screen.
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Stage 8 - I haven't the foggiest what those things are.
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Stage 8 - An intermediate boss, haven't had one of those since stage 2.
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Stage 8 Boss - Again I've no idea where to shoot it. Lots and lots of patience is required.
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And with a everything destroyed it's time to leave the planet...
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... and our name in volatile computer memory. So much for going down in the annals of history.

ZX Spectrum screenshots

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Game load screen
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The game loads to this screen where it waits for the player to get ready. Nice flickering light effect that gives the impression of being in a moving vehicle
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Before starting the player must select and equip a ship. Items are bought by positioning the cursor over an them, selecting it, then positioning it on the grid
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Column 1 is the kind of primary gun, 1,2 or 3 shots Column 2 is the kind of ship The next two groups are different secondary weapons and satellites/shields
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Start of the game. Its underwater and there's no time to explore - the shooting starts immediately
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These beasties seen immune to whatever is being shot at them. The ships 'health' deteriorates with each contact
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The ship does not go behind the scenery. This resulted in a collision which ended the game.
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A different ship and different weapons
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Once past the guarding rock columns things get really tough very quickly.
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Deeper into the tunnel and under fire.
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Cannons
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Enemy soldiers
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boss
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Battleship
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Second boss
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