Total Club Manager 2004

aka: Fußball Manager 2004, LFP Manager 2004, TCM 2004
Moby ID: 12021

[ All ] [ PlayStation 2 add ] [ Windows ] [ Xbox add ]

Windows screenshots

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Main menu. The interface was designed keeping the infamous "EA Trax" as unobtrusive as possible.
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A trivia game, kind of "Who Wants To Be A Millionaire Manager"
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By delegating functions the player can act as a coach, manager, or anything he pleases.
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Choosing a team.
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Season objectives
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E-mails will keep you updated on the current affairs of the club.
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Friendlies and training camps can be assigned in the calendar.
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Setting formation.
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The training plan means the difference between a player hanging 90 minutes performing superbly or asking to be replaced after 45 minutes of a disastrous performance.
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The youth team is a cheap way to provide new possible stars.
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It's possible to customize kits, but most top-tier teams feature real kits.
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Making a good offer won't do in most cases. Top staff require top conditions.
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Keeping a steady hand on finance will please both the board and shareholders.
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Setting ticket prices and designating areas for season tickets and away fans.
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Some stadiums are real, and it's a shame to change them.
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This incredibly ugly 100'000 seater might be large, but costs around €250M.
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Club facilities
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There's also a 3D view for facilities. Sadly, the stadium is downgraded to a generic look-alike.
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Realistic fans. But it might to be possible to change things around,
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Comparing this to Real's cup holder would be a pointless exercise.
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This is how a week passes by, allowing to keep an eye on fitness and fatigue levels, next fixtures and some random snippets of information.
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High bonuses help team morale, but a good run of results might leave the club uncovered in the bank.
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Random events force the player to take measures, such as suspending of fining a player, even if it's your star.
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The quality of a player is dictated by his levels and skill modifiers.
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"EA Magazine, bringing the latest to you desk."
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Comparing two players for a swap.
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When a financial deal with other team needs to be settled, this screen (similar to the Union's negotiation in Theme Park) pops up.
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Comparing teams before the match. Looks easy enough.
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Text mode underway
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Tweaking tactics.
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A pop-up warns players of changes done and goals scored.
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Hal-time pep talk
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Match analysis
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Team of the week. Sometimes harder games put more players in the list than easy ones.
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Once the paychecks start rolling in it's possible to buy some luxury commodities, as well as try to get rich from the stock market.
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Interviews can shift the morale of teams, players and fans.
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Entrance to a match viewed in full mode
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In-game. Presentation is the same as a FIFA 2004 game (for the bad and the good things)
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That lob got the keeper off-guard, but it slipped past the post.
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