Brataccas

aka: Bandersnatch
Moby ID: 12297

[ All ] [ Amiga ] [ Atari ST ] [ Macintosh ]

Critic Reviews add missing review

Average score: 79% (based on 4 ratings)

Player Reviews

Average score: 3.2 out of 5 (based on 7 ratings with 2 reviews)

Deep, but confusing

The Good
The freedom of movement and intense mystery of this game makes it a unique and landmark title in the world of computer games. You can simply wander the asteroid-world of Brataccus and swill with the bar flies, or you can delve into the deep recesses of the asteroid with the mob.

The Bad
The controls are extremely confusing, as the game is played only with the two-button mouse. An inovative system to be sure, but a very strange and hard-to-use one. The game's manual makes a point of being obtuse and of glossing over much of the backstory.

The Bottom Line
A simulation of the social life on an asteroid mining colony that is devoid of females. This means you'll be getting into sword fights, sneaking into places you shouldn't go, and stealing things you shouldn't steal. But hey, at least you can kill the news reporters.

Atari ST · by Bob Hucklescuckel (2) · 2004

Great idea, terrible implementation

The Good
Brataccas was the first game I played that seemed to work the way I thought adventure games should: no typing in arcane commands, no static graphics, no fixed layouts. In Brataccas, the world is alive with people walking around, guards watching on TV's, and a map that actually made some sort of sense. Everything is controlled through the mouse.

The game generally seemed highly "approachable". You could pop in the disk and immediately start playing; it was an action game with a plot. Hardly ground-breaking today, but fascinating when it was actually released.

The Bad
The problem was that the game was simply not playable, and for a variety of reasons.

The most obvious was the huge lag times that followed every action. Alone in a room things were not so bad, but if there was more than one other character with you, the game slowed to a crawl. This made actually playing the game annoyingly difficult.

Adding to this problem was the over-designed control system. Instead of simply moving when you moved the mouse, the game used a sort of gesture-based system where starting and stopping were separate moves. However, when you combined that with the lag, you ended up spending most of your time running past whatever you were interested in, often into walls or elevator shafts. Combat, with swords no less, was utterly laughable, as the contestants ran back and forth past each other, desperately trying to time the swing just right.

It might have been salvageable if not for the fact that it was also seemingly impossible to figure out how to actually win. The manual deliberately left everything out to make it an adventure, but as is all too often the case, what seemed obvious to the designer was utterly opaque to the player. I have heard that players have managed to actually win the game, but I could never figure it out.

The Bottom Line
A good bit of history, but I'm not sure you could describe it as "fun".

Atari ST · by Maury Markowitz (266) · 2007

Contributors to this Entry

Critic reviews added by Alsy, Jo ST, S Olafsson, Luckspeare.