🕹️ New release: Lunar Lander Beyond

Plotting

aka: Arcade Archives: Flipull, Flipull, Flipull: An Exciting Cube Game, Flipull: totally cube-ular fun!
Moby ID: 12414

[ All ] [ Amiga add ] [ Amstrad CPC ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ Game Boy ] [ NES ] [ Nintendo Switch add ] [ PlayStation 4 add ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Title screen
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Drop the cross on another block
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Level clear
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Level 2: Pair the blue block with another blue one
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Level 3: Flinging away a green block at the bottom
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You must think of your strategy
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Game over

Arcade screenshots

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Title Screen.
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Training Stage.
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Which block to grab first?
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Bounce it off the wall to make the X blocks disappear.
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Well Done.

Atari ST screenshots

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The title starts to come in
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Main menu
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High scores
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Instructions
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Game start
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No valid moves left
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Using the top wall to aim this shot
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Missed
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Completed the level - look at him jump
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About to take out 3 in a row
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The level designer
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Putting some blocks in place

Commodore 64 screenshots

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Loading screen
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Title screen
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Hurry up!
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Stage clear!
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Stage 2
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Out of moves!
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Game over

Game Boy screenshots

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Title screen
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Throwing the special block
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Nowhere to throw this block
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Stage clear
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Out of moves
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Game over

NES screenshots

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Title screen
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Drop the special block
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Recieving a Taito block
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Eliminating more blocks gives higher scores
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Just clear!
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A fruit-themed level
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Sacrificing the last special block
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This stage has blockers to prevent you from hitting certain columns
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A miss!
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Hurry up!
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Out of possible moves
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Game over

ZX Spectrum screenshots

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This copyright notice appears very briefly at the start of the load sequence
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The load screen then displays and counts down until the game is loaded.
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The game menu is displayed. The game name is built up one letter at a time. This screen alternates with the hi-score screen but it is only from here that a game can be started
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Start of game 1. The objective is to reduce the stack to 9 blocks. The block to be fired is a Zapper, it will kill any block it hits.
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The next block is a green one, its been fired at a matching block in the pile
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The blocks meet, they both disappear, and a new block is dropped into play
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This time the red block is fired at two adjacent matching blocks, both of which disappear
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Killing two matching blocks scores a bonus
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To hit the green block on top the player must fire their block at the wall so that it drops down onto the target. The arrow shows where it will fall
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Here the 'X' block could be dropped onto a matching block at the back of the pile...
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.. or it could kill two adjacent blocks and score a bonus
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Mission accomplished!
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Its possible to lose the game by not having a matching target block available. This makes the little blob thing cry and makes the player feel even more like a loser...
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.. still with luck there could be a hi-score to cheer the player up
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Yay! ABC is 3rd
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