Pyrotechnica

Moby ID: 1276

DOS screenshots

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A very, very lame rendition of the awesome Psygnosis logo.
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The game begins with a very simplistic by Psygnosis' standards FMV.
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More intro shots
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The FMV looks only slightly better than the actual in-game graphics.
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..and more intro shots...
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Come to think of it, the intro is much too long, as it contains a lot of nothing.
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Finally - it's over!
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Title screen
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The main menu is pretty slick, in a hard-to-read sort of way.
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Before every mission you are briefed with a 2-dimensional map of a 3D level.
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Here's me getting my ass handed to me at the very beginning of the game.
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The large, square light effects of Pyrotechnica totally rocked back in 95.
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You are given a second chance to complete the mission in an escape pod.
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About to commit suicide by ramming into that force-field.
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It takes many, many shots to disable the field generator.
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Pyrotechnica is a very challenging game, partially due to lousy control scheme.
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There is no shortage of things that kill you.
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...and as you progress through the game things kill you even faster.
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We're all gonna die!
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..just did.
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Got a high score. I rule!
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