Dream Warrior

Moby ID: 13432

[ All ] [ Amstrad CPC ] [ Commodore 64 ] [ DOS ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Title screen.
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Let's go.
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Blast them.

Commodore 64 screenshots

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Title screen
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Title screen and high scores
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A game in progress
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Those circular tiles on the floor temporarily allow you to pass the force field
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One of many places to explore
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Under attack!

DOS screenshots

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Keypunch Logo
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Pre-title Screen
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Title Screen
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High Score Screen
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Start of Play
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Under Attack!

ZX Spectrum screenshots

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This screen displays as the game loads
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The main screen in glorious flashing scrolling technicolour
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The start of the game. Unusual action keys. Z/X are left & right, L/; are forwards & backwards
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It is possible to stay in the start of game location for a long time and be untouched by all the nasties that float past
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Eventually the player has to come out of the alcove and start shooting stuff
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A force field blocks the way to the right. The blob like things on the floor can be picked up when walked on.
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The way to the left is also blocked, better find what this LIFT message means then
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When the sleep energy has depleted the game ends and the player, if they're lucky, gets to enter a high score
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The Hi-Score table is also a flashing technicolour job
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