After the War

Moby ID: 14115

[ All ] [ Amiga ] [ Amstrad CPC ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ MSX ] [ ZX Spectrum ]

Amiga screenshots

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The title screen.
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Your stand-up fire will be punches.
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A very effective way to get rid of enemies is attacking them with these flying kicks.
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Dogs can be very annoying because they're hard to hit.

Amstrad CPC screenshots

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Loading sequence
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Loading screen
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Title screen
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Main menu
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Game start
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Beat this guy up
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Another bad guy
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This is definitely neighborhood in decline
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This must be the boss
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Use some good moves or you'll be strangled to dead
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Part I: level 2.<br> Starting point.
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Part I: level 2.<br> Grabbed and attacked from behind.
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Part I: level 2.<br> Lower punch
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Part I: level 2.<br> Elbowing a punk. Otherwise he would grabbed you from behind.
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Part I: level 2.<br> Upper kick.
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Part I: level 2.<br> Cornered. Punching the thug's stomach while another one is about to fire a gun.
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Part I: level 2.<br> Flying kick. Not the highest kick, this one implies going forward.
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Part I: level 2.<br> Final Boss. When this happens, forget it. Repeat the level. Your head is about to get smashed.

Atari ST screenshots

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Title screen
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High Score
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Ready to start
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Just in the beginning of level one
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Bad guys ahead
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Level one, zone two
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Game over
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Fight for your life, yeah!
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Look at what you do!
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I'm a postnuke warrior, let me pass!
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The subway
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Are you talking to me?

Commodore 64 screenshots

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Loading screen
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Title screen
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Blasting enemies...
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Watch out for the guns at the top of the screen
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Firing at a large enemy
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Enemies become tougher as the game progresses

DOS screenshots

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Splash screen
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Start menu
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Starting location
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He ducks and punches!
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He kicks! Is there nothing he can't do? (Yes: have a multicolour gameplay area.)

MSX screenshots

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Title screen
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Ready for some action

ZX Spectrum screenshots

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Loading screen
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Main menu in Spanish
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Game start
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Combat
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Game Over (another Dinamic title, as it happens)
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Part I: level 1.<br> Evading a bomb (right in front of the door). All shadows may be hiding a danger.
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Part I: level 1.<br> A lower punch in the chest. 1st level common enemies die with just one blow.
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Part I: level 1.<br> Do not waste a blow in vain, it can be used as a counter attack.
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Part I: level 1.<br> The last Boss. A huge mountain man affected by little.
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Part I: level 2.<br> Entering level 2.
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Part I: level 2.<br> The mohican looking thug is about to get elbowed in the face.
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Part I: level 2.<br> Firmly punched in the stomach.
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Part I: level 2.<br> Cornered by a gun and 2 thugs.
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Part I: level 2.<br> A long kick in the stomach.
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Part I: level 2.<br> Final Boos - The player's head is about to get smashed.
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Part I: level 3.<br> Starting Point.
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Part I: level 3.<br> The first thug of this level.
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Part I: level 3.<br> Kick in the stomach. Always use combinations.
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Part I: level 3.<br> Another serious situation. Let's get rid of this thug first with a punch on his face.
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Part I: level 3.<br> No, I'm not for sale.
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Part I: level 3.<br> Kick in the face...
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Part I: level 3.<br> ...And a very nice comic strip.
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Part I: level 3.<br> Something sharp on the back. Totally being screwed.
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Part I: level 3.<br> My turn now.
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Part I: level 3.<br> Puzzow! moment: Last boss. Tough one may I say.
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Code for Part II of <i>After the War</i>
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Part II: level 1.<br> Starting point.
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Part II: level 1.<br> Dodging the UCAV´s crossfire.
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Part II: level 1.<br> Firing at a sentry gun. A bomb exploded behind the player.
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Part II: level 1.<br> A pack of sentry guns and UCAVs.
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Part II: level 1.<br> Be swift and precise, every bit of energy as any quarter of a second are indispensable for the success in the next levels.
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Part II: level 1.<br> Final confrontation with the guardian of this level.<br> - Are you <i>ED-209</i>'s cousin?
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Part II: level 1.<br> Every time you're hit you have to start the level all over again wasting precious time.<br> - Chill out man, I didn't want to offend you!
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Part II: level 1.<br> The moment of the explosion. It will disintegrate with the blow and the level is complete.
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Part II: level 2.<br> Few metres after the starting point. Be sure to have your weapon fully loaded. These guards are tough.
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Part II: level 2.<br> Concentrate on targets of which fire power you can't duck... er... this is not the case thou...
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Part II: level 2.<br> Not only they're extremely tough but they are also very fast drawing their weapons.
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Part II: level 2.<br> Everyone breaks.
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Part II: level 2.<br> Final Boss. A missile exploding in the back.
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Part II: level 2.<br> The visual sensor of this machinery is about to get destroyed. First you have to focus on the "arms" of the mechanical beast...
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Part II: level 2.<br> ... than you have to blind it! For the strike, you have to hit its gunner incessantly.
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Part II: level 2.<br> Bye bye. Going down for the last level.
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Part II: level 3.<br> Accessing the last level.
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Part II: level 3.<br> At this point it's expected to find "walkers" as common enemies. They're much more weaker than the final "mechs" though, and slightly different.
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Part II: level 3.<br> Will there be time enough to dodge this one?
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Part II: level 3.<br> The Final Confrontation. Missiles are your worst enemy at this point. A single one will put you directly at the start of the level.
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Part II: level 3.<br> Blowing the missile launcher almost at the same time a missile is exploding just behind you.
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Part II: level 3.<br> Finally it was destroyed. Tough one this one. Otherwise the player would be trampled like a smashed boiled potato.
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Part II: level 3.<br> Finished.
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To Be Continued...
Are we missing some important screenshots? Contribute.