🕹️ New release: Lunar Lander Beyond

Gun.Smoke

aka: Desperado, Gunsmoke
Moby ID: 14515

[ All ] [ Amstrad CPC ] [ Arcade ] [ Commodore 64 ] [ MSX ] [ NES ] [ PlayStation 3 add ] [ Xbox 360 add ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Loading screen
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Credits
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Main menu
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Game start
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Too close for comfort
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A body underneath me
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Passing a typical Wild West building
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Differently-dresed foes on screen now
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Multiple fire
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All a bit hectic
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He's dead
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Level 2 enemy
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The road on level 2 is more winding
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A fork of sorts
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Level 3 takes place on a railway track, complete with tumbleweed
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Literally 'on' the track too, but be careful of sticky movement across the rails
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The train is coming
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Level 4 is on a raft
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In good range here
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Too far up the screen to escape trouble now

Arcade screenshots

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Title screen
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Kill enemy
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Watch out, behind in window enemy shoots!
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Life lost
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Well is checkpoint
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Game Over
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Bonuses are in barrels
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Continue?
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Purple guys
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Small lake
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On horse
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Boss fight
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Bad guy eliminated
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Next target
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Train
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Little town

Commodore 64 screenshots

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Guess the well-known yellow letters came later.
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Title screen
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Main menu
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Let's go get this guy!
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Ready, steady, shoot
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One hit and you're dead.
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This guy comes with knifes to gun fight.

MSX screenshots

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Loading screen
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Title screen, with animated sheriff
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The crook of phase 1
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It's a mean and dirt town
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Killed by the crooks
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These cowboys shoot back at you!
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Wouldn't mind visiting the saloon right now...
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Looks deceive
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What would a western be without tumbleweed?
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A fork in the path
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Almost looks like one of the Dalton brothers
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Redskins!
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Luckily, the robbers have stopped the train
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The manoeuvring space is getting narrower and narrower

NES screenshots

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Title screen
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Introductory cinematic
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The first level boss
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Getting ready to pick up a bag of money
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Getting shot by the bad guys...
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...and bolting back into action.
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Not only cowboys, but... the ninjas.
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In the Indians' camp
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Like true cowboy you can buy a horse
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Boss is defeated. Let's hunt for the next.
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Dead town
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Top-down horse shooter.
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Gold & villains
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Like a duel
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Shop.

ZX Spectrum screenshots

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Loading screen
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Credits
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Main menu - the gunman is even animated
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Do some rewinding
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The first bandit we're after - why do we get less money for the first guy than in the other conversions?
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The standard enemies look more like ninjas than like gunmen.
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Apart from the obvious reasons, having few enemies on screen is a very good thing as the game suffers from heavy slow downs.
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Got shot
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