Gulf Strike

Moby ID: 14794

[ All ] [ Apple II ] [ Atari 8-bit ] [ Commodore 64 ] [ DOS ]

Apple II screenshots

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Loading splash screen
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Publisher/presents
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Game Title
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Select number of players
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Game start top left corner of battle map
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Select and move/place units before ending turn
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Single player game after ending turn allows the computer to move/place forces
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Two battle phases first Air then Ground combat
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During Air/Ground combat phases real-time results of combat success/fail are reported

Atari 8-bit screenshots

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Company brand logo
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Title screen
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Game setting-up
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Game start
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Considering invading Iran? Nothing changes

Commodore 64 screenshots

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Publisher during program load
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Game title and copyright
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Number of players selection
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Setting for difficulty level (easy, med, hard)
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Game start battle map upper left corner
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Adjust and move forces before ending turn which the computer will then move and place enemy forces
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Computer placement of enemy forces
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Two phases of battle outcome status first Air Phase
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Results reported during combat phases success/failure
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Ground unit hits from Air Phase
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Second Ground Combat Phase then turn is returned to player for status, move, and placement (cycle repeats)

DOS screenshots

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Title screen -- choose your resolution
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Game settings
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Your turn starts
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The tactical, textmode map
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Commands for ground and naval phase
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List of potential destinations
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Reduced overview map
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List of vulnerable airports
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Map legend
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List of units on a square
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Our planes fight their planes
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Ground-to-air combat
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End of turn changes
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Turn by turn analysis
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End-of-game objective comparison
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America's up! (CGA, composite)
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Changing formations (CGA, composite)
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Moving some ground units around (CGA, composite)
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And now for the aerial assault (CGA, composite)
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Dealing death from above (CGA, composite)
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Map legend (CGA, composite)
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