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Space Hulk

Moby ID: 1484

[ All ] [ Amiga ] [ DOS ] [ PC-98 ]

Critic Reviews add missing review

Average score: 75% (based on 27 ratings)

Player Reviews

Average score: 3.4 out of 5 (based on 31 ratings with 2 reviews)

Uh, is there a backdoor hatch to this space suit? Anyone? Uh, Anyone there...?

The Good
Space Hulk is built around one thing; atmosphere. Remember that bit in Aliens when they're waiting for the nasties to come, wondering where they are? Space Hulk takes that moment and turns it into an entire game. Venturing a certain way into a deserted ship, you find a crossroads or a favourable covering point. You set your men up. Every corridor has three lines of fire on it. Nothing could get through. Now, wait, wait, wait... here they come. The first aliens are shredded. Soon, a massive firefight is underway. Everything's under control. But then, Unit 2's gun jams. And Unit 3 finds himself with a very angry pair of teeth up on his faceplate. And now, they're all around you, and there's no escape...

Space Hulk has a simple, intuitive control method. It has excellent sound effects and graphics that function well. And it has a large dose of Atmosphere Factor that makes each mission a sweaty, fear-filled experience. You'll be playing it for a long time.

The Bad
Although there are a wide variety of campaigns and single missions, the fundamental game doesn't change all that much. It really doesn't need to - Space Hulk is a game that knows its strong points - but after a large amount of playing time you do get a little sick of being scared witless by the same situation. There are also a couple of specific situations in which the control method doesn't work well - usually the situations involving flaming, horrible death...

The Bottom Line
Space Hulk is a remnant from that lovely time when a 3d card was something for millionaires and frame rates or polygon counts didn't sell games. Space Hulk uses sound, graphics and timing towards a concrete end: the creation of claustrophobic, terrifying encounters with alien invaders. Try it - you'll be surprised at what it can do to your pulse rate.

DOS · by Colin Rowsell (43) · 2002

Brilliantly involving and scary game

The Good
"I told them to fall back... I told them to fall back..." Despite the primative graphics and 3D imagery, Space Hulk creates an incredible atmosphere. It's a squad-level tactical simulation where you send a group of marines in to clear out spaceships filled with chitinous xenomorphs. Yes, pretty much just like that one sequence in Aliens. To this day, I don't know quite what it was about the game which was so involving, but it sucked me in like I couldn't believe - to the point I was literally shouting commands at my screen when things went badly. (and oh, would they... walk into an ambush and you can see your squad vaped in a matter of seconds) The game also had an innovative blend of real-time and turn-based gameplay. Most of the game plays out in real-time, but you have a certain amount of replenishable time which you could use to pause the game and plot out strategies without being attacked. The balance on it was just about perfect - you always had just not QUITE as much time as you'd like, so even when it's paused, you are kept stressed. You could also switch between an overhead tactical view, and taking control of each Marine (or a group thereof) in first-person mode. Oh, and the background-story ambience added quite a bit too. The religious overtones made everything a bit more creepy - with your commander issuing orders like, "Let the purifying flame cleanse that vessel!"

The Bad
I got jittery after playing too long and generally had to take breaks to calm down. (I'm not kidding, it really was that immersive. And I generally don't get that "into" games) And I thought the difficulty could have been dialed down a bit - some of the missions, you basically have to memorize (through repeated deaths) where all the aliens would come from to be able to succeed.

The Bottom Line
It's difficult to get working on modern computers, but well worth the effort - and far better than its 1996 sequel, which managed to destroy all the gameplay balance.

DOS · by WizardX (116) · 2003

Contributors to this Entry

Critic reviews added by Tim Janssen, Игги Друге, Sun King, Alsy, Martin Smith, Patrick Bregger, Parf, S Olafsson, vedder, Crawly, Mr Creosote.