🕹️ New release: Lunar Lander Beyond

Spindizzy

Moby ID: 14986

[ All ] [ Amstrad CPC ] [ Antstream add ] [ Apple II ] [ Atari 8-bit ] [ Commodore 64 ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Loading screen
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Title screen
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First starting area.
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Moving along a corridor.
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I have to navigate around these blocks to get the crystal in the corner.
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Neat-o! A ramp.
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I ran out of time.
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My game stats.

Apple II screenshots

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Title screen
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Instructions
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Starting off
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A narrow path
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The maze
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Be careful or you'll fall!

Atari 8-bit screenshots

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Title Screen
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Instructions
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Starting out.
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A narrow path.
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It's easy to fall off here.
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Can you find your way through this maze?
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You need to get up to the higher level to catch the jewel.

Commodore 64 screenshots

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Title Screen
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Instructions
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Starting out
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A narrow path
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It's easy to fall off here
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Slide across this maze to get the jewel

ZX Spectrum screenshots

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Loading screen
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Title screen
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The startunbg screen has 4 exit routes, and 2 jewels
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This is tricky to control at first
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Close to picking that gem up
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Need to find a way through the other screens to reach the roof
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One of the more complex switch settings
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Using a ramp to reach another level
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This maze is multi-screen - notice that the gem is cut off
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I've got many rivers to cross, but I can't seem to find my wa
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Slid across this maze to get the jewel
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There's areal variety of background colours in use
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Game over
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A rundown of how you did - not very well in this case
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