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Description1503 A.D.: The New World is, like its predecessor, a 2D-strategy game where the player colonizes a new world. The first important part is the constructing of several buildings which are used for different means, e.g. residences or plant facilities. There he needs to ensure a logical arrangement to reach short production cycles and the population's satisfaction. With preceding time there demands grow which force the player to expand and build more respectively more effective buildings.
As the game knows 46 resources it is unlikely that the player finds all on one island. This also results in the need of expansion which may be against the interests of the up to three AI opponents or one of the nine neutral factions. These problems can be resolved with trading or military action. The latter is still a small part of the gameplay but is noticeable more complex than in 1602 A.D., now the player has a few formation and behaviour orders to his disposal and the 14 military units gain experience. Other innovations are a research function where the player works on upgrades, four new climates and more production cycles.
Besides the free playing mode with randomly generated islands the game also features ten scenarios and, also new, a campaign with twelve missions.
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MultiplayerWhen Anno 1503 was released, there was no multiplayer-mode included - officially... In fact, they placed a file in their /data directory which enables it. The mode was not finished. It lacked a lot of features, balancing and so on. But they wanted to get some feedback from their fans without starting an official beta test. So they hoped a small group of people found out and offered feedback.
Source CodeThe Anno 1503 source code is about 400,000 lines long - almost everything coded by just two coders. And the graphician, Ulli Koller, has studied architecture - thus the very detailed buildings.
Additional information contributed by Xoleras.
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Felix Knoke (136) added 1503 A.D.: The New World (Windows) on Oct 28, 2002