🕹️ New release: Lunar Lander Beyond

Baldur's Gate III

aka: BG3, Baldur's Gate 3, Gustav
Moby ID: 150689

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Windows screenshots

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The game initially loads into a skyline of Baldur's Gate...
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...while the main menu moves right beneath it.
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The multiplayer lobby is a popular option for getting through the story - even LAN and same-screen multiplayer are supported.
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The options are highly customizable and often come with previews of different settings.
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The highly-detailed intro cutscene shows the player character and several others trapped by a mind flayer...
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...infecting them with tadpoles for future mutation.
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When it is the player's turn, an Origin character or a custom one can be chosen.
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Many options of both visuals and statistics can be changed...
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...as can the mysterious guardian, who appears the player's dreams.
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Surviving the mind flayer's ship crash. The game's visuals have impressive production value.
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During conversations, the speaking controllable character emotes naturally. Emotions of partymates need not match (see Shadowheart).
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The tadpole allows for commandeering lower beings and merging the minds of other infected characters.
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Evolving the tadpole allows for new abilities, but at the cost of the host's brain health.
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Nothing like entering an occupied monastery in broad daylight.
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The map is not only detailed and with easy access to sigils (portals), but allows custom markers that are useful for co-op.
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Question for the technical minded - where does rendering end and skyboxes begin?
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Loading screens rotate quite the number of tips.
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Depending on the class and chosen background, unique options may appear during discussions.
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The detailed party screen allows viewing their respective inventories...
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...spells and actions...
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...and finally statistics and bonuses.
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Crafting potions requires attentive looting.
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Characters from previous Baldur's Gate titles make prominent appearances.
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In-engine cutscenes are highly animated and characters often interact with more than just words.
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After combat (primarily melee), characters get dirty and bloodied.
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Each character has their own attitude stat relative to a merchant, affecting prices and willingness to haggle.
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The journal keeps track of all tasks, decisions and details relating to main and secondary quests.
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At certain points in the story, the guardian makes a visit in the player's dreams. Normally in armor, I swear.
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Our cozy little camp, where characters unwind, restore HP/spells, talk, and sleep.
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In combat, enemies often make use of creative attacks.
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With a spell, the dead can answer what happened to them and why, with their assailants often being nearby.
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Some crucial dialogues depend on stat checks by rolling a d20 (sometimes two) and potentially bonuses.
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Little do the bogeys know I'm about to unleash indiscriminate justice from behind.
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For times when there's too much going on, there's the top-down tactical view.
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