Puzznic

Moby ID: 15247

[ All ] [ Amiga ] [ Amstrad CPC ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ FM Towns ] [ MSX add ] [ NES ] [ PC-98 ] [ Sharp X68000 ] [ TurboGrafx-16 ] [ ZX Spectrum ]

TurboGrafx-16 screenshots

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Developer intro
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Main menu
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The level selection grid
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The opening level
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An odd number of blocks is a challenge here
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Bonuses are awarded for completing a level
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This one's pretty simple really
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And this is our 'reward' for finishing a block of 4 levels
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World 2 moves away from straight block graphics
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You get 2 re-tries
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Careful how you pair up the different blue colours here
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Being left with only 1 of any block is disaster
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Why's she hiding from me?
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How the level map looks after afew rounds
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This is made tricky by the location of the blues
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A very complex level layout
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From the falling-tile game mode
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