🕹️ New release: Lunar Lander Beyond

Ultima: Worlds of Adventure 2 - Martian Dreams

Moby ID: 1625

[ All ] [ DOS ] [ Macintosh ] [ Windows ]

Critic Reviews add missing review

Average score: 78% (based on 9 ratings)

Player Reviews

Average score: 3.9 out of 5 (based on 33 ratings with 6 reviews)

An Epic, Out Of This World Rpg Adventure!

The Good
This game, puts you - the Avatar, and your friends in Mars, Ultima style! . You get to meet many people who made history and the game gives you the ability to engage in meaningful and informative conversations with them. Each character comes alive in Martian Dreams and your involvement in the game is profound. The innovations in technology, and the ability to use various tools and machines in the game world is tremendous.

The graphics are cool, reflecting the craters and imaginary plants and canals, ridges and cliffs, which all look convincingly original. You get to experience what Percival Lowell's idea of how the "martian canals" all look like. And when you get to melt the polar caps (using a lens from a tower) and direct the water into the canals, it's an absolute beauty to watch the water filled canals. The whole Mars comes alive!

The music is fitting for the given atmosphere, and the mood changes according to the situation. The music right from the Intro and Character generation is absolutely brilliant, though at certain places, things could have been better.

The game uses the Ultima VI engine, with slightly modified graphics engine to suit the new Mars world, and as in the Ultima of Britannia, you get to use any (or almost any) little item that you see! The extensive level of game-world-item manipulation is right there!

I and my best friend played this game those days and completed this game, using nothing but the manual and the provided map. No walkthrough whatsoever! (Those days, internet was in it's infancy and walkthrough are difficult to come across.) And the whole adventure was such an epic that we celebrated the ending of the game cheerfully with a sense of great accomplishment!

The Bad
The RPG elements could have been better utilized. (But this game is more about adventuring anyway). The dream world while using the "Dream Machine" could get a bit annoying or confusing at times.

The Bottom Line
Guys, this is Quality Adventuring! The whole game just shouts quality all the way from the intro till the very end. Follow the pace of the game and live the experience to it's fullest!

DOS · by sfdf (6) · 2004

An imaginitive, fun, and highly underrated game.

The Good
The plot is terrific! You are stranded with the most famous people of the 19th century...on mars! You must solve the mysteries of the red planet to escape. The plot also involves aliens, dream worlds, robots, the canal system of mars, and more. Although it has rpg elements, it feels more like an adventure game. The funnest part of the game involves advancing the plot, not simply beefing up your characters' statistics like many rpgs.

The Bad
The only thing I could complain about would be the text interface used to communicate with the characters in the game. The player types in words or phrases and the character responds. I would have better liked a multiple choice communication system.

The Bottom Line
This game has all the good role-playing-game elements of the ultima series combined with the best elements of great adventure games.

DOS · by Ben Sokal (15) · 2000

One of the best (and most overlooked) games in the ultima series

The Good
One of the most important parts of an RPG is the plot and this game has one of the most original and well constructed of any game I've ever played. It develops well as you get further into the game and you even get the re-appearance of some your old adversaries from Ultima V.

The dialog is well written and all of the characters in the game have lots to say. You type in conversation topics rather than just selecting from a list and this gives you more of a feeling of control than later ultimas.

Although there are plenty of creatures to fight, the emphasis of the game is on exploring and adventuring rather than hacking and slashing.

The Bad
There isn't much to dislike about this game. The biggest criticism I'd have was that some of the distances you had to walk early on in the game were a bit too much. Various shortcuts open up after a while but until then you may find yourself doing a LOT of walking from one end of the planet to the other.

The Bottom Line
This is definitely one of my favorite games in the Ultima series and a welcome change from wizards, orcs etc... Unfortunately, at the time it was released the Ultima 6 engine it used was too old to attract new fans and the plot too far off the mainstream ultmas to attract many of the old ones. It has never been rereleased and its not exactly easy to get a copy of. If you do find one though I would recommend you pick it up immediately as this is one of the finest examples of adventure/role playing ever made.

DOS · by Pix (1172) · 2000

Edutainment! GOOD edutainment! (did Sid Meier take part in this game?)

The Good
The plotline was very well-inspired. The concept of meeting the famous men of the Victorian Era, from Carnegie to Tesla to Freud gave an extra kick (asking Freud about your mother gets you a very interesting response) and even made me more interested in the history of the Victorian Era, and taught me about famous figures I never heard of before, such as Sarah Bernhardt and Louis Comfort Tiffany. They even provided a tiny booklet that gave little biographies that described these famed men and women.

The idea of dreams and psychological ideas were all equally interesting, where you would find yourself facing your own and others' nightmares, and it was also the only way you would gain levels (reminiscent of Ultima V).

Finally, I loved the easter eggs. What better easter egg can you get than having Warren Spector in your party?

The Bad
If you did not understand what you were doing, you could die very quickly and until you get a reasonable supply of oxygen, ammunition can become fairly limited.

This game almost REQUIRES the map unless you understand how to use the sextant (which you can not find until a little later). Some things you must realize doing or else beating the game becomes impossible . There is not much you can get out of killing monsters aside from the experience and one monster in particular can steal your valuable oxygen (and, no, you don't get it back when you kill it). Finally, there is the character creation mess-up, which happens simply because of the way it is presented. I love the Freud psychological analyzing idea, but I have seen way too many people end up making female characters by accident with stats they did not want.

The Bottom Line
Before the concept of steampunk entered our common knowledge with such games as Arcanum, there was Origin's Martian Dreams. Not only did this game use the classic Ultima VI engine, but intertwined historical figures and the mythos of the times for a plot that helped carry you away in the world of gentlemen gunslingers, women who could fire a deringer like any other man, and the many fabled tales of the red planet and its inhabitants...

Unlike the old Ultimas and even its previous alternate universe, "The Savage Empire," armor is replaced by clothes, which provide help against the ravages of the cold half-dead planet and its even colder nights... elegant firearms and dueling sabers replace longswords and crossbows and even the concept of coined money is non-existent, replaced instead by an odd-tasting blue globular sort of thing that saves you from the thin oxygen levels of the red planet.

For any die-hard Ultima fan, there is the cameo of the Avatar's favorite three sidekicks (no spoilers here). For those that played the previous alternate universe of Ultima, there is the recurring character Johann Spector (obviously inspired by Origin's Warren Spector, one of the brainchilds behind Looking Glass Studios and the famed Ultima Underworld games) and easter eggs that one can find including a certain pair of slippers that could grant your one wish true...

DOS · by Don Lee (8) · 2001

One of my favorite games of all out of the Ultima series

The Good
The graphics were small, but very well done. The music was original. It was very evocative of the 1800's. Even a friend of mine who dislikes computer games couldn't help commenting on the music and how great it sounded. The storyline was imaginative and interesting, and the Martian civilization was original to me. I also liked the idea of the Dream Machines. The fact that you could talk to many different people from that era was wonderful--it was a bit of a dream come true. I know many people did not seem to like this game when it first came out, but I loved it. It was the first Ultima game I ever played, and it still remains my most favorite. They even had the Face on Mars there! This was a very clean-running program.

The Bad
Not much. The endless walking around could get annoying, but eventually you'd do less of it as the game progresses. The Dream Worlds tended not to be as interesting as the rest of the game itself. I thought this was a refreshing break from Britannia.

The Bottom Line
Though it isn't set in Britannia, this is a wonderful game nonetheless. Give the game a try, and you won't be disappointed.

DOS · by OceansDaughter (106) · 2002

Some game-ideas are even above the unusual ones like Populous and (inspired ?) Alpha Centauri !

The Good
It has every strange twist one can ask for . THIS is high-adventure and the thrill of RealTimeStrategy made onto the planet-board ; it is rare to experience this journey of mind in other TurnBasedStrategy-games or RolePlayingGames , Bravo Lord British !

The Bad
That it's annoying to install 5 diskettes ?

The Bottom Line
A sophisticated chess-game mixed with travelling upon unsolid grounds ...

DOS · by Thomas Dahl (1) · 2004

Contributors to this Entry

Critic reviews added by Terok Nor, Patrick Bregger, Tim Janssen, Mr Creosote.