TLL: Tornado Low Level

aka: T.L.L.
Moby ID: 16399

[ All ] [ Amstrad CPC add ] [ Commodore 64 ] [ ZX Spectrum ]

Commodore 64 screenshots

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Loading screen
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Title screen
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A map showing the target locations
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Ready for takeoff!
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Flying over the landscape...
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Flying low to attempt taking out a target...

ZX Spectrum screenshots

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Loading screen
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Intro map
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Waiting for takeoff
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In Flight
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Game Over. Let's take a better look at the instructions...
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Your mission like in <i>Cyclone</i>, is to find the targets on the map, but instead of people in need to be rescued, these targets have to be destroyed.
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Time and fuel are the most crucial elements to pay attention for. Respectively, an empty tank implies the loss of a life, missing the schedule the game itself.
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Without mastering these, there's no success.
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Taking off. Not that difficult, but as in every aspect of <i>Tornado</i> this manoeuvre has its tricks.
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(At the first glance there were no targets in sight. I forgot I was piloting a <i>Tornado</i> with variable-sweep wings allowing supersonic bursts of speed.)
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- Here it is, the first target caught on screen.
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Now, the second phase is to fly over it at a certain height with a correct direction so that it can be destroyed.
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(After some tens of attempts, I finally managed to destroy it.)
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(Wasting too many fuel attempting to destroy the first two targets. At this point I was desperate to refuel the deposit...)
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Not in time. Start over again.
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Some acrobatics: flying above the overhead power lines.
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Without noticing I crashed against a building... seconds later I couldn't stop recalling the tragedy of 9/11. I took the casual analogy to crease my position against religious fanaticism.
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The images were carefully picked from the video recorded during the gameplay to illustrate that. The border turns red when the plane crashes or when a target is destroyed.
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Beautiful landscape demonstrating <i>Vortex</i> mastered and was one of the pioneers of the "pseudo 3D" pixel art.
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Another landscape highlighting its aesthetics.
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A tough task to land. There has to be this minimum distance for safe landing, which is not that short, and the correct touch-down moment plus the right pressure into the ground.
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The last 3 targets are not in sight.
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Destroying a target (notice the border turning red).
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- I wonder if I'm flying within the safe limits... (getting too close to urban areas)
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- I wonder where's <i>Android 2</i>? (for curiosity, the trees in<i>Tornado</i> are the same used in the mentioned game of the same company)
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A detail illustrating the layers of shadows.
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- They shouldn't put those targets so close to urban areas...
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- It's time for speed: wings are fully swept back and I'm positive some window glasses were broken during the recording of this video<br> (in fact it really happened with <i>Concorde</i>).
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When you are not mastered in the skills of landing, there's this unfortunate possibility of overrunning the time limit even with all the necessary targets already destroyed.
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Perfect landing with a tinny left-over of time. The mission was a success.
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Second mission: searching for targets at high speed.
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- Supersonic <i>Tornado</i> with wings fully swept back and its shadow... like... <i>Lucky Luke</i>!
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Targets start to appear on water, increasing the difficulty of the game.
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Here's an aquatic one.
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- Delivering <i>Your Sinclair</i> magazines.<br> (A tribute to <i>Paperboy</i> and <i>Your Sinclair</i>)
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Another acrobatics playing "seek and hide".
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