Mission Omega

aka: Mission Ω
Moby ID: 16511
Commodore 64 Specs
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Description official descriptions

Omega is the code name for a mysterious alien craft which has appeared in space, armed with potentially destructive missiles. The task is to reach it, and then disable its four reactors and escape within a hour - this way it can be explored, and its technology exploited, without it firing a missile or falling into enemy hands.

The player does this by guiding a robot droid through the corridors and rooms which make up the ship. The player controls the game using an icon system, and the first task is to configure the robot with the weapons and power supply the player feels will be the most effective. Rather than individually directing each move, the player can use the inbuilt map to plot a course for the robot.

Screenshots

Credits (Amstrad CPC version)

Programmer
Loading Screen

Reviews

Critics

Average score: 55% (based on 4 ratings)

Players

Average score: 1.3 out of 5 (based on 6 ratings with 1 reviews)

Ambient

The Good
As obscure as the come, this game was released to little fanfare in 1986 and vanished quickly into the ether, save for a budget re-release in 1988 on Bug-Byte. You have to explore a large alien maze, with some robots which you custom-build from a stock of raw materials. You can select various different bodies, weapons and so forth, although you quickly discover that the rolling sphere, with a nuclear power reactor, and the lightest laser and sensor is the only viable option. Once you have built your robots, you set them loose in the maze, and they trundle about, exploring. Every so often they find a switch, or a force-field, or an enemy robot, or a strange key. Take the keys to a series of alien reactors, and whammy, you win the game.

The Bad
Most of the time you sit there, watching the robots explore the bleak, identikit corridors of a top-down alien maze. There are odd machines on the walls, but the environment is totally non-interactive apart from the switches, the force-fields, the enemy robots, and the strange keys. Mostly, it's silent. There's no real gameplay, as such; you just explore a maze. You can cheat, by walking through the edges of the screen, and that's pretty much the only way to finish the game, which is very large and bleak and empty and dull.

The Bottom Line
In the same year the RamJam Corporation released 'Explorer', in which you wandered around an alien planet which, through the magic of data compression, had somewhere in the region of forty billion individual locations, most of them identical. The game consisted of wandering over a planet in a quest to find part of your spaceship. Mission Omega is rather like that, in that it is very large, but with no gameplay. On the other hand I've found myself playing it quite a lot, because it's quite an ambient experience; with some music running in the background, it's rather like watching 'defrag' do its work on my hard drive, or a lava lamp, or fish. I'm very fond of it, but I can't recommend it to anyone.

ZX Spectrum · by Ashley Pomeroy (225) · 2005

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  • MobyGames ID: 16511
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Contributors to this Entry

Game added by Martin Smith.

Amstrad CPC added by Rola. Commodore 64 added by me3D31337.

Additional contributors: formercontrib.

Game added February 8, 2005. Last modified October 22, 2023.