🕹️ New release: Lunar Lander Beyond

Micro Olympics

aka: Micro Olympics: eleven challenging track & field events , Olympic Spectacular, Olympic Spectacular: 11 Field & Track Events
Moby ID: 16682

[ All ] [ BBC Micro add ] [ Commodore 64 ] [ Electron add ] [ ZX Spectrum ]

Commodore 64 screenshots

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Title screen.
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Choose your event.
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Which running race?
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Throw the javelin.
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There it goes.
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Long jump.
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Soaring through the air.

ZX Spectrum screenshots

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This pretty screen displays while the game loads
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This is the list of events to choose from
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Event 1: Running Each event has its own set of help screens. This is the help screen for running events. Help is accessed as menu option 8
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Event 1: Running The first screen offers a selection of distances
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The second screen defined the keys that are going to get pummelled
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Event 1: Running The start of a race. The computer runs as white and the player as black. The countdown is the traditional Get, Set, Go!
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Event 1: Running The computer is very fast and the player may well fall so far behind they are soon off the screen
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Event 1: Running At the end of the race the times are posted and another race is offered
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Event 2: Discus This is the help screen for the Discus & the Javelin
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Event 2: Discus First the player decides on the action key to release the discus
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Event 2: Discus First the computer's player warms up. Note the arrow beneath the player, indicating concentration, stays rock steady
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Event 2: Discus Then the computer's player throws
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Event 2: Discus The player's turn starts with setting the release angle
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Event 2: Discus The player must enter the assigned sequence at just the right speed to keep the concentration indicator central
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Event 2: Discus Typing too fast has this result
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Event 2: Discus Releasing the discus at the wrong time can have disastrous results. This is just one of them.
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Event 3: Hammer This event is very similar to the discus. The player must follow a sequence at the right speed, then must release the hammer at the end of the characters spin
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Event 4: Javelin Again the first step is to define the action keys. This time there are three.
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Event 4: Javelin The computer goes first and, personally, I find it suspicious that they set a new world record on their first throw
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Event 4: Javelin The player has to build up running speed by pressing the left / right keys
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Event 4: Javelin Once a speed has been established the player must press the 'Throw' key at just the right time. Here it was pressed too soon
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Event 5: Long Jump Very similar to the javelin. The player bashes the run keys to achieve some speed and then presses the 'Jump' button when the character reaches the plate
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Event 6: High Jump After deciding on what key will trigger the jump the player must enter the height to be attempted.
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Event 6: High Jump Then the player repeats a sequence to build up the jumpers concentration. After several rounds the jumper starts to run and the 'Jump' key must be pressed at the right time.
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Event 7: Pole Vault Very similar to the High jump. The player sets the height, runs to build up speed, then has to press the 'Vault' button at the right time, (not like this).
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