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Silpheed

aka: Silpheed: Super Dogfighter
Moby ID: 167

[ All ] [ Apple IIgs ] [ DOS ] [ FM-7 ] [ PC-88 ] [ TRS-80 CoCo ]

Critic Reviews add missing review

Average score: 77% (based on 4 ratings)

Player Reviews

Average score: 4.0 out of 5 (based on 47 ratings with 4 reviews)

One of the best shooters made for the PC.

The Good
In another review, Mirrorshades2k wrote: "Would have been nice to have some sort of 'code' so that if you get rather far but then have to go eat dinner, you can restart the game and start back on the level you reached." The game has this feature. You can restart the game from the last level played OR from the highest level played.

In another review, RmM wrote: "Well the sounds are a bit drab, and so are some of the graphics too." Personally, it was the best music EVER heard on any video game at the time. Silpheed supported the Roland MT-32 sound system. To quote from the Featured Article Ten of the Best Games You've Ever Played in regards to the sounds of Silpheed: "If you're lucky enough to own an MT-32, your starship-blasting experience will be augmented by some of the most catchy music ever to be heard in a PC action game."

The game rocks, the graphics were decent (as good as you could expect for a fast paced shooter, remember PCs were VERY slow back then), the sound was above and beyond what anyone would expect, the gameplay was superb, and the style of shooter and the style of weapons were both original ideas, and worked well.

The Bad
Nothing. It was a great shooter.

The Bottom Line
A very good PC shooter for its time.

DOS · by Jason Doucette (2) · 2002

A very good shooter that has excellent music and challenging gameplay.

The Good
First, for those who don't know who Game Arts is, they are a Japanese company that made the excellent Thexder, a horizontal shooter where you have to zoom across a number of levels playing as either a robot or a jet while battling enemies of increased difficulty. It was released in 1987 and used PC Speaker for sound output. A year later, they produced Silpheed, which uses a variety of sound and graphic cards, and is a big step away from their first game.

The introduction to the game is just amazing. The "super dogfighter" and the space station in which it is housed in are displayed as vector graphics. How the intro is presented to you depends on the type of graphics card you're using. For instance, text that fades in and out are available to EGA owners, while the same text remains static on other cards, and everything is colored differently. You also see glimpses of the enemy ships you have to bring down, and these look good against the green grid.

Then there is the music, which sounds superb if you are playing through the MT-32. I can always remember how the music for the first level goes. There are nice pieces of music, with the same one being used for the boss ships, except the final one. The s

The game is presented in a pseudo-3D viewpoint, and there are twenty levels of the game. It gets easy for the first few levels, but the gameplay gets more frantic as you progress through the levels. Every enemy ship follows you if you try to avoid their gunfire and in the end, you must know how to avoid them or end up dead.

You are equipped with a shield, which depletes as you get hit. If you have no shield left, the way your ship erratically moves in the end is a stroke of genius. You can also get power-ups by shooting asteroids that appear once in a while, and you have the chance to upgrade your weapons in between the twenty levels the game has to offer.

Graphic-wise, you are treated to a sequence in which your ship zooms across spectacular backdrops (after every fifth level). All the enemy ships look good in the game, as they do in the intro. Finally, I like the way the final boss ship is drawn piece-by-piece.

The Bad
The game is so difficult that I only managed to complete up to level three, and having said that, it could have been good to implement a save feature that gets activated in between the levels.

The Bottom Line
As I said much earlier, Silpheed is so much better than Game Arts' previous game, Thexder, due to the use of sound cards and some great features, particularly the number of ways the introduction is presented. The game gets frantic as you progress, but there are plenty of power-ups that are available to you to make things easier. Both the graphics and music are excellent, and there is a nice animation of your ship moving erratically when your shield is empty. if you are looking for an excellent shooter for your old DOS machine, then Silpheed is for you.

DOS · by Katakis | カタキス (43087) · 2013

Addictive.

The Good
Great music (for the time it was released)! Gameplay is fairly straightforward (shooter), but the variety of locations, weapons, and enemies keep it from getting dull.

The Bad
Would have been nice to have some sort of "code" so that if you get rather far but then have to go eat dinner, you can restart the game and start back on the level you reached. Having to play it out in one sitting can be a bit of a time sponge.

The Bottom Line
A nice mindless diversion.

DOS · by Mirrorshades2k (274) · 2000

A good vertically scrolling shooter with a twist.

The Good
Silpheed is a fun shootie, the gameplay is nice and the 3d'ish view is a nice touch. And the intro is terrific (and unusual).

The japanese always did the finest games. :)

The Bad
Well the sounds are a bit drab, and so are some of the graphics too.

The Bottom Line
An interesting Japanese shootie.

DOS · by RmM (68) · 1999

Contributors to this Entry

Critic reviews added by Foxhack, Jo ST, Patrick Bregger.