Gene Splicing

Moby ID: 167471

DOS screenshots

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Animated title screen.
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Main menu screen.
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The intro sequence is mostly static, but has limited CGI animation.
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Roll your stats - nothing unusual here.
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Choose your face - the art is very similar to that in <i>Psionics</i>.
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The game starts on a rather slow footing.
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Found the key to get inside. The item is not shown in the first-person view, so the only way to find something is to walk into every square of the map.
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Entered the building.
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This is what combot, ah, I mean combat looks like. Note that firearms have limited ammo in this game.
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Here you have a choice of activating another security drone for more practice / experience.
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Thankfully you don't need to draw level maps by hand on squared paper, like one would in really early RPGs of a similar kind.
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Viewing your inventory. At the current level, the character can only carry four items.
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After dispatching several more combots, finally a level up!
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The first character to join the player.
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The mission briefing is really... brief.
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Looks like now we've got a coach potato on our team too.
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Now that we have a team, time to go back to the simulations level and clear a room full of combots for experience.
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Exploring the moon base.
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