Logical Journey of the Zoombinis

aka: Die Abenteuer der Zobinis: Ein Spannendes Logikspiel, El Alucinante Viaje de los Zoombinis, L'Odyssée des Zoombinis à la découverte de la logique, Zoombinis Maths Journey, Zoombinis: Logical Journey
Moby ID: 16801

[ All ] [ Macintosh add ] [ Windows ] [ Windows 3.x ]

Windows screenshots

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The game is part of the Broderbund Active Mind Series
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Title screen.<br> This differs from the title on the UK keep case which is Zoombinis: Maths Journey
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There's a lengthy animated intro which explains that the Zoombinis were doing very nicely for themselves until the Bloats arrived promising to increase trade links and boost profits
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The animated into goes on to show that the Bloats took over and treated the Zoombinis as slave labour so they planned an escape
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Here the player can create Zoombinis either with specific characteristics, randomly, singly or in a batch of sixteen.
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Clicking on the question mark brings up helpful information relevant to the current scene
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The in game action keys and configuration options
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The first puzzle is the Allergic Cliffs. What one bridge rejects, say Zoombinis with a red nose, the other accepts. The player is allowed six errors as denoted by the stakes mid upper left
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The Stone Cold Caves. <br>As with the earlier Allergic Cliffs what one guard rejects the other accepts. This is tougher and there are two routes out of the screen
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Pizza Pass<br>Arno the troll needs a pizza. Make him one that he likes and all Zoombinis get to pass, too many mistakes and a Zommbini is lost
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Shelter Rock<br>This is a roadblock in the game as the player needs 16 Zoombinis to proceed. Three have been lost so the player must store this batch, return to the start and get more
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Captain Cajun's Ferry<br> The player must place all Zoombinis onto the boat such that each Zoombini has something in common with their neighbour
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Titanic Tattooed Toads<br>The toads will carry the Zoombinis across the river if matched with the right route. Not all toads can cross so it's possible to lose Zoombinis here
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Titanic Tattooed Toads<br>The player can have multiple toads running at the same time.
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Stone Rise<br>By positioning the Zoombinis so that adjacent pairs have something in common, as specified by the marks on the grey stones, the lift is triggered and they can move on
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Saving the game

Windows 3.x screenshots

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At the beginning you can create your own zoombinis or just pick up some randomly created ones
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The journey begins...
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An overview on the 12 different puzzles
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The first puzzle: The Allergic Cliffs; the cliffs are allergic against specific Zoombinis
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The second puzzle: The Stone Cold Caves; the guards only let specific Zoombinis pass
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The third puzzle: Pizza Pass; you have to find out the toppings that Arno likes to pass
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The Pizza Pass puzzle in a higher level
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Captain Cajun's Ferryboat; you have to put Zoombinis with similar characteristics together
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Captain Cajun's Ferryboat in a higher level
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Titanic Tattooed Toads; you have to find your way through the labyrinth by choosing the right toad with the right characteristic to cross the plants
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Stone Rise; you have to gather the Zoombinis with the same characteristics on the right stones
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The Stone Rise puzzle in a higher level
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Fleens!; you have to lure the three Fleens off the branch to release the bees
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Hotel Dimensia; you have to gather the Zoombinis with the same characteristics in the right rooms
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Hotel Dimensia in a higher level
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Mudball Wall; you have to hit the right parts of the wall by choosing the colour and the symbol of the mudball
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The Mudball Wall puzzle in a higher level
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The Lion's Lair; you have to put the Zoombinis in the right order following the symbols on the wall
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The Lion's Lair in a higher level
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Mirror Machine; you have to find the matching reflections for the Zoombinis
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The Mirror Machine puzzle in a higher level
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Bubblewonder Abyss; you have to lead the Zoombinis through the maze
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Bubblewonder Abyss in a higher level
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Finally you reached the new home of the Zoombinis: Zoombiniville
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