Final Fantasy III

aka: Final Fantasy III Pixel Remaster
Moby ID: 168704

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Releases +

Windows

Jul 28, 2021 Release
Published by: Square Enix Co., Ltd.
Developed by: Square Co., Ltd., Tose Co., Ltd.
Additional Design by: Matrix Software
Additional Programming by: amazing Inc.
Distributed by: Valve Corporation
Localized by: DICO Co., Ltd, Levsha Games, Local Heroes Worldwide BV, Locsmiths
Additional Graphics by: Creek & River Co., Ltd., Netchubiyori Ltd.
Additional Music by: Dog Ear Records Co., Ltd.
Writing by: Linked Brain Inc., Scenario Technology Mikagami Ltd.
Game Engine by: Unity Technologies ApS
Middleware by: CRI Middleware Co., Ltd.
Testing by: Pole To Win Co., Ltd., Pole To Win International, Ltd., PTW Canada Solutions, Inc.
Countries: flag Worldwide
Comments: Steam release
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Windows Patches

2021-08-26

Changelog:

  • If the game was played after selecting “Fullscreen” or “Borderless Windowed” in the display settings and the game is closed, it will start with the same settings.
  • The window size on initial start-up will now match resolutions for various monitors.
  • Made improvements to alleviate screen tearing that can occur with some PC environments. This update focused on windowed mode, and will continue to be worked on.

Bug Fixes:

  • Under certain circumstances, the graphics may become corrupted when restarting the game after returning to the title screen.
  • If the OS region setting is set to certain regions, some graphics may not display correctly.
  • During battle with certain enemies, the game may stop progressing if all allies are defeated except a Dragoon using Jump.
  • Certain event battle conditions may be difficult to fulfil depending on the character progression level.
  • Fixed some images and text.
2021-09-22

Changelog:

  • Stability when playing over long periods has been improved. This will continue to be improved further in future.
  • The text for the following languages has been adjusted to improve readability. These improvements have also been implemented for FF4 and all subsequent titles: English, French, Italian, German, Spanish, Brazilian Portuguese
  • Adjustments have been made to areas on the menu where it was difficult to move the cursor.
  • It is now possible to recover from KO when using the recovery pot in Castle Hein

Bug Fixes:

  • Issue where songs learned as a Bard are also exchanged when party members use the "exchange" spell, creating an incorrect situation with the abilities learned.
  • It was sometimes impossible to unlock the achievement "Master of III" when continuing to play, using the cloud save function.
2022-08-18

v1.0.4

Changelog:

Battle Changes:

  • A visual effect was added where the screen flashes if an allied character’s attack scores a critical hit.
  • The time taken when transitioning between screens after escaping from battle has been reduced.
  • The command “Row” is now no longer selected when using auto-battle.

Map and Event Changes:

  • The controls when flying The Invincible have been changed so the cancel button now lets you descend (return inside the ship). This has been changed to prevent overlap with using the confirm button to go over mountains.
  • The controls have been changed so that the Z key (LT button etc.) can also be used to talk to a guest character when one is accompanying the party.
  • It has been changed so that information about locations it is no longer possible to travel to due to story progression can now be checked on the world map when using “Sight” or “Gnomish Bread”.
  • Alterations have been made so that weapons and armor are sorted into attack (or defense) power order within their type category when using the auto-sort function on the menu screen.
  • Changes have been made so that the mini map is immediately displayed in the top right of the screen after moving to a new map.
  • The default cursor position when selecting to stay at an inn has been changed to the “yes” option.
  • The waterfall graphics on the world map have been altered to make them look more natural.

Bug Fixes:

  • There were situations where progress became impossible under certain conditions when using actions such as "Raise” or similar that have revive type effects to instantly kill enemies that split or multiply.
  • Sometimes the notice “Couldn't steal...” would be shown when trying to steal a second time from an enemy that had already been stolen from once. This has been fixed so the notice will now always show “Nothing to steal!” instead.
  • The effect of a Knight’s “Guard” ability would also trigger for “Petrified” allies when close to death.
  • After a Scholar had used “Alchemy” in battle, sometimes the same effect would also trigger when using items from the menu screen.
  • Some armour did not sort into the correct defensive power order on the equipment menu screen,
  • Sometimes some event scenes would not display properly under specific circumstances.
  • Some text was not displayed in a suitable manner.
  • Some graphics were not displayed in a suitable manner.
  • Some BGM and SFX were not played correctly.
  • Sometimes it would become impossible to proceed after transitioning to the Monster Bestiary map screen under specific conditions.
  • Fixes to other minor bugs.

Releases contributed by Sciere, Tythesly.