🕹️ New release: Lunar Lander Beyond

Soko-Ban

aka: Soko-Ban: A Strategy Maze Game, Sokoban
Moby ID: 1715

[ All ] [ Apple II ] [ Commodore 64 ] [ DOS ] [ Epoch Game Pocket Computer ] [ FM-7 ] [ MSX ] [ PC-6001 add ] [ PC-8000 add ] [ PC-88 ] [ SG-1000 ] [ Sharp MZ-80B/2000/2500 add ] [ Sharp X1 ] [ TRS-80 CoCo ]

Apple II screenshots

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Title screen
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In the lobby...
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The game menu
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Gameplay on the first level
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Trapped on the second level

Commodore 64 screenshots

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Title screen
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In the lobby...
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Getting ready for a new game...
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Gameplay on the first level
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The second level

DOS screenshots

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Title
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Menu
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The Elevator
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Level 1
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Level 2
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Level 50
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Level Constructor
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A New Level !
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Title screen (Tandy/PCjr)
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The lobby (Tandy/PCjr)
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Set up a new game (Tandy/PCjr)
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The first level (Tandy/PCjr)
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In the elevator (Tandy/PCjr)
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Made a few mistakes on a more difficult level (Tandy/PCjr)

Epoch Game Pocket Computer screenshots

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Title screen
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Level 1
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You are the little (four pixels tall) guy in the middle
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All the boxes must be moved in order so as not to block each other
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Almost there...
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Stage 1 clear
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Stage 2
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Now two boxes are stuck in a corner, with nowhere to go
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Even the Game Pocket Computer version has a level editor

FM-7 screenshots

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Title screen
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Starting out on level 1
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Stuck again!

MSX screenshots

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Title screen
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You may cr(e)ate your own mazes as well
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Instructions
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First warehouse
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Finished first maze
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Congratulations!
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Second warehouse

PC-88 screenshots

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Title screen
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Starting out on screen 1
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Screen 1 clear
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Screen 2
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Screen 3

SG-1000 screenshots

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Title screen
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Story
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Screen 1
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Almost done!
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Congratulations, you cleared screen 1
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Screen 2
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Screen 3
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Screen 4
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Lots of shuffling is needed here
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Screen 5
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Stuck again!
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Editor menu
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Demo screen

Sharp X1 screenshots

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Instructions
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Level 1
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Nearly finished level 1
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Level 2
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Level 15
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Level 16 with invisible walls and minimap in upper left corner

TRS-80 CoCo screenshots

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Title screen
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The main menu
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Pushing blocks on level one
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Hmm, I might be stuck on level two...
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Level 4 in one of the alternative color modes that don't rely on artifacting ("green mode")
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Level 5, another color mode is shown ("buff")
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When played on a CoCo 3, there are many more colors available to change the palette (level 1/RGB)
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Level 2 with another CoCo 3 specific palette (composite)
Are we missing some important screenshots? Contribute.